Cyberpunk 2077 Update Introduces AMD FSR 3 and Frame Generation Support on PC

Published by

Click here to post a comment for Cyberpunk 2077 Update Introduces AMD FSR 3 and Frame Generation Support on PC on our message forum
https://forums.guru3d.com/data/avatars/m/267/267153.jpg
Namely FSR 3 effing ZERO. So no FSR 3.1 so forget about Upscaler and Framegen decoupling. A evil deliberate move of a nVidia affiliated shills. And even this half assed move took them one year. How can anyone still think CDP are the good guys, is beyond me. Btw, this FSR 3.0 is worse than the current FSR 2.1 implementation in CP77 as it has more visual artifacting even without FG. This just makes your head spin, why they even implemented this stuff. Its just to make AMD look bad or what? Why not implement the real deal FSR 3.1? Well the answer is....nVidia.
https://forums.guru3d.com/data/avatars/m/132/132389.jpg
I lost track, is 3.1 the latest or is it 3.2, only the last one FINALLY improved image reconstruction. Prior to that, it was just features while ignoring the poor quality. CDPR really don't seem to give a shit about supporting Radeon cards.
https://forums.guru3d.com/data/avatars/m/108/108389.jpg
HybOj:

Namely FSR 3 effing ZERO. So no FSR 3.1 so forget about Upscaler and Framegen decoupling. A evil deliberate move of a nVidia affiliated shills. And even this half assed move took them one year. How can anyone still think CDP are the good guys, is beyond me. Btw, this FSR 3.0 is worse than the current FSR 2.1 implementation in CP77 as it has more visual artifacting even without FG. This just makes your head spin, why they even implemented this stuff. Its just to make AMD look bad or what? Why not implement the real deal FSR 3.1? Well the answer is....nVidia.
LOL FSR 3.1 came out end of June, so 2.5 months ago, source code for FSR 3.1 came out even later than that. I guess AMD shills are pissed that game developers could not implement FSR3.1 properly without AMD help, which the fault lies more with AMD than game developers themselves. Oh and CDPR were never the good guy, they just follow the money anyways
https://forums.guru3d.com/data/avatars/m/248/248291.jpg
Terrible implementation of FSR3. And not even FSR3.1 Modders are doing a much better job than CDPR. What a joke of a company.
https://forums.guru3d.com/data/avatars/m/132/132389.jpg
Krizby:

LOL FSR 3.1 came out end of June, so 2.5 months ago, source code for FSR 3.1 came out even later than that. I guess AMD shills are pissed that game developers could not implement FSR3.1 properly without AMD help, which the fault lies more with AMD than game developers themselves. Oh and CDPR were never the good guy, they just follow the money anyways
... 3.1 was already implemented in other games by much smaller companies than CDPR. And wasn't that the one that was heavily simplified for implementation & would allow just swapping files like DLSS? Sounds like anyone can implement it if they want to. No one has been praising AMD here, especially Radeon, calling us shills for a company we call out constantly doesn't make you look great.
https://forums.guru3d.com/data/avatars/m/108/108389.jpg
Neo Cyrus:

... 3.1 was already implemented in other games by much smaller companies than CDPR. And wasn't that the one that was heavily simplified for implementation & would allow just swapping files like DLSS? Sounds like anyone can implement it if they want to. No one has been praising AMD here, especially Radeon, calling us shills for a company we call out constantly doesn't make you look great.
CDPR stopped working on Cyberpunk 2077 and moved onto other projects since Mar 2024, only a skeleton crew was working on fixes https://wccftech.com/cyberpunk-2077-updates/#:~:text=β€œYes.,Or it's easy to integrate. FSR3.1 came out in Jun 2024, this version requires rework from game devs in order to support future revision. Game that came with FSR3.0 still require updates to implement 3.1 Smaller companies like Nixxes, who works for Sony, thus working with AMD indirectly get their hands on FSR3.1 code way before the public
https://forums.guru3d.com/data/avatars/m/248/248291.jpg
Krizby:

CDPR stopped working on Cyberpunk 2077 and moved onto other projects since Mar 2024, only a skeleton crew was working on fixes https://wccftech.com/cyberpunk-2077-updates/#:~:text=β€œYes.,Or it's easy to integrate. FSR3.1 came out in Jun 2024, this version requires rework from game devs in order to support future revision. Game that came with FSR3.0 still require updates to implement 3.1 Smaller companies like Nixxes, who works for Sony, thus working with AMD indirectly get their hands on FSR3.1 code way before the public
We already had a similar discussion with Starfield. And we all know that implementing a temporal upscaler is very easy and fast, after the first one has been implemented. Several devs have already said so. If CDPR wanted to implement FSR3.1 they could have done it. The reality is that they choose to implement FSR3.0 and a bad implementation of it.
https://forums.guru3d.com/data/avatars/m/108/108389.jpg
Horus-Anhur:

We already had a similar discussion with Starfield. And we all know that implementing a temporal upscaler is very easy and fast, after the first one has been implemented. Several devs have already said so. If CDPR wanted to implement FSR3.1 they could have done it. The reality is that they choose to implement FSR3.0 and a bad implementation of it.
Well you could ask Saber Interactive why they implemented FSR so badly in Space Marine 2, despite being sponsored by AMD (oh and no FSR3.1 either LOL) My guess is AMD didn't send any game devs to help them, just a wad of cash to slap AMD name on it, but this time the "no DLSS/XeSS term not included"
https://forums.guru3d.com/data/avatars/m/248/248291.jpg
Krizby:

Well you could ask Saber Interactive why they implemented FSR so badly in Space Marine 2, despite being sponsored by AMD. My guess is AMD didn't send any game devs to help them, just a wad of cash to slap AMD name on it
As if the incompetence of one studio would justify the incompetence of another. At least be consistent. When AMD was blocking DLSS in Starfield, you were up in arms against the move. Bu when Nvidia does it, and it does more times than AMD, you just shrug it off as normal. This attitude only harms consumers.
https://forums.guru3d.com/data/avatars/m/108/108389.jpg
Horus-Anhur:

As if the incompetence of one studio would justify the incompetence of another. At least be consistent. When AMD was blocking DLSS in Starfield, you were up in arms against the move. Bu when Nvidia does it, and it does more times than AMD, you just shrug it off as normal. This attitude only harms consumers.
I guess you didn't read the article, CDPR has not been actively working on Cyberpunk 2077 anymore, they are just experimenting with other features such as FSR3
β€œYes. We're done,” the Game Director said in the interview. He added, "It's possible that there's some other little thing that comes in here or there, just because, as you're kind of messing around with stuff, sometimes you discover something that is not a high risk. Or it's easy to integrate. Or, you know, some developers have some bandwidth.
Their next game will obviously include FSR3.1 or later version, once they get to know FSR better. When Nvidia sponsor a game they send lot of software engineers to make sure their features work, but AMD is not doing the same to their sponsored titles, does that mean Nvidia is doing dirty?
https://forums.guru3d.com/data/avatars/m/248/248291.jpg
Krizby:

I guess you didn't read the article, CDPR has not been actively working on Cyberpunk 2077 anymore, they are just experimenting with other features such as FSR3
The fact that they have just released an update, shows that they have been working ion the game. Even if it's with a skeleton crew. But the damning thing is that modders can implement FSR3.1 in most games very easily. But somehow, a company worth millions can't do it.
https://forums.guru3d.com/data/avatars/m/108/108389.jpg
Horus-Anhur:

The fact that they have just released an update, shows that they have been working ion the game. Even if it's with a skeleton crew. But the damning thing is that modders can implement FSR3.1 in most games very easily. But somehow, a company worth millions can't do it.
Modders have been doing better job than billion dollars game company for a long time, this is not the first
https://forums.guru3d.com/data/avatars/m/248/248291.jpg
Krizby:

Modders have been doing better job than billion dollars game company for a long time.
That is true. Sad, but very true.
https://forums.guru3d.com/data/avatars/m/186/186805.jpg
[youtube=J2FMQfEiBOA]
https://forums.guru3d.com/data/avatars/m/198/198862.jpg
I've been waiting for CDPR and Techland to implement FSR3.1 to Cyberpunk and Dying Light for years and this is what we got? So disappointing.
https://forums.guru3d.com/data/avatars/m/258/258465.jpg
[youtube=cVuUPmWAUOM]
https://forums.guru3d.com/data/avatars/m/267/267153.jpg
Neo Cyrus:

I lost track, is 3.1 the latest or is it 3.2, only the last one FINALLY improved image reconstruction. Prior to that, it was just features while ignoring the poor quality. CDPR really don't seem to give a crap about supporting Radeon cards.
Latest is 3.1 and what is the biggest advantage of it, is it allows decoupling of Image upscaling and Frame generation. So you can set what ever image upscaler you want (DLSS, XeSS, FSR) and than just use the frame generation part of FSR. So for ppl who for example use 30xx series of cards, we can use the DLSS upscaler and than use FSR 3.1 frame-generation. So we are not locked out of frame generation. And the AMD users get improved image upscaling, win win for everybody! This move from CDP is deliberate. They knew EXACTLY why they did it this way, no matter how the active multi billion dollar company shill Krizbi is trying to spin it around. Modders implemented FSR 3.1 in Cyberpunk a long ago btw... If CDP implemented FSR 3.1 it removes the incentive of 30xx card users to upgrade to 40xx series to get the nvidia Frame Gen. Thats what this is about. Its same amount of "work" to implement 3.0 or 3.1 for devs and its not a rocket science. This is a shady move from CDP and they should be called out for it, not pardoned by the shills like Krizbi. Luckily, majority of tech reviewers on youtube noticed this move and called em out on it. Its a bad PR for CDP. Another spike in the coffin of their reputation (or whats left of it - because the release of CP77 was a total disaster and the fact they finished the game 4 years later, does not erase this. Yes they redeemed themselves, but I will be very careful with their next game release - so the reputation was damaged. Also the release of next gen Witcher 3 was botched and took a year to fix)
https://forums.guru3d.com/data/avatars/m/108/108389.jpg
Aww and in the next few months when the unpaid intern at CDPR finish implementing FSR3.1, the active billion-dollars-AMD shills would ask why didn't the intern at CDPR use the lastest version that release a week before πŸ™„ (that look exactly the same anyways) Anyways people buy games on merits of the game itself, who cares about CDPR reputation, except people who like to cancel games/people because of their biased beliefs
https://forums.guru3d.com/data/avatars/m/271/271560.jpg
Krizby:

You should really really listen to yourself πŸ™„. Oh and I do like AMD CPU where they outperform Intel, weird huh
for some reason i thought you would like the update. it's not like anything that would change opinions @ native, but it's nice to see. for me CP 2077 is the poster child of how to turn around a dismally optimized title into a bonafide hit. every game studio should be at least half as responsive to their players.