Battlefield V: GeForce RTX 2080 Ti Rotterdam Gameplay
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fantaskarsef
Aura89
Valken
I am excited for it since I'm mainly a SP/Coop player at a slower pace. I would notice all the fidelity. Still a bummer in that it is mainly for specular surfaces but still not bad.
The video did say they were getting sub 30 FPS @4K with RT ON a beta build. That is not bad for a RT 1.0.
But my mantra has been - never buy 1.0. Wait for 1.1 or 2.0 for better value.
Unless AMD has some secret RT tech in development for their next gen GPU or if ARMA 5 gets RT!!! That would blow my socks off since they do use a full 3D first person/third person model... and 30 FPS in ARMA is relatively smooth already...
macdaddy
Just have to wait for the reviews on 4k gaming on these cards
Loobyluggs
Denial
I think the primary reason why GPU PhysX isn't used is because the CPU is simply fast enough for the level of physics games tend to implement. More complex systems just clutter the screen uselessly, can't be used for gameplay oriented stuff in multiplayer, and obviously the fact that it's Nvidia hardware only is bad.
PhysX itself though is fine.. it's used in thousands of games.
van_dammesque
Two things:
1. Gfx: 1080p with RTX is more realistic image than 4k without RTX, as someone said before me that photorealistic 1080p hasn't been achieved yet. I would prefer photorealtistic 1080p before 4k with less quality graphics. Don't forget most PC gamers sit close to a monitor so does the eye prefer more res or photorealism?
2. It looks nice but simple things are missing meaning photorealism may be a step closer but the environment isn't. Check at 30 seconds, when the StG sprays the wall, very little effects, imagine shooting a wall at that range, you'd have dust, brick fragments and a good chance of putting your eye out 🙂
0blivious
I don't really understand all this arguing about tech we don't yet fully understand. We have no real data on how these cards perform. Are they a leap forward or are they just a small step? Well, with no good numbers from any trusted sources to compare, this all seems moot.
InnerD
alanm
Aura89
alanm
Robbo9999
Am I pleased ray tracing is here - hell yes! Is it ready yet - not so much!
Yxskaft
People have just forgotten how much new features typically drag down performance. This feels similar to when GPU PhysX destroyed performance unless you got a second card for it, or when tessellation was the first thing you turned off on the HD 5870.
I admit that there are some good showcases of how raytracing genuinely can improve the game, but until we get next-gen consoles possibly supporting it, I still don't see it as more than how GPU PhysX was.
Aura89
Robbo9999
RealNC
The game's graphics look amazing even without RT. So unless RT becomes so good that it's a huge difference, I suspect most people won't care about it, especially with the perf hit.
Aura89
Dragam1337
user1
I find the hyping of "RTX" interesting since rtx was talked about months ago with little interest ,the Titan V also supports RTX as defined by nvidia so these cards don't actually have anything new over volta as far as featureset is concerned.
Ray tracing also isn't impossible to do on "regular" video cards, nvidia claims they can do 10gigarays/s which while impressive ,probably does not require specialized hardware to do "comparable" numbers, for example it has been highlighted here (https://www.reddit.com/r/Amd/comments/9bj93j/technical_informationpaper_for_raytracing_test/) that a 290x could do 4.4gigarays/s. which while less than half the speed, suggests it may not be completely out of reach for something like a 1080ti and possibly vega .