Battlefield V: GeForce RTX 2080 Ti Rotterdam Gameplay
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anxious_f0x
People on these forums amaze me sometimes, constantly complaining that all we get is console ports and that developers don’t push our pc’s hardware, then new tech comes along that does push the hardware and still people complain that the resolution isn’t high enough, or the frame rate isn’t high enough.
You’ve got to start somewhere with new ways of rendering, I see is as the start of a revolution in how games are created, not a backwards step.
alanm
Anarion
They could easily make the ray tracing run at half the resolution and it should improve the performance a lot. I'm surprised how well it runs even at this stage. It's only going to get better and better once they know how to optimise it better. With proper optimisations it will likely run quite well even at 1440p.
In the future this is going to help a lot since doing reflections with rasterisation is just pure hack. Dynamic light and shadows too. It needs awfully lot of work from artists and tech artists to get it look right. Pre-baking the lights may look nice at first glance (like Mirror's Edge for example) but that approach just would not work once you add dynamic lights, day and night cycles or dynamic environments.
This is a rather impressive first step but the next get ray tracing capable card built with 7nm should make this practical in all situations.
Noisiv
tensai28
What are we complaining about? Ray tracing is a new tech. We still don't know how it will do at 4k(unless I missed something?) without raytracing. There is an option to disable it right? I'd say keep raytracing disabled for 4k for at least a generation or two.
alanm
https://cnet3.cbsistatic.com/img/iSk50dhT06wV4QKUVoTwLrXn8a0=/936x527/2018/01/09/c2e68b96-325d-4033-9667-71fa1338264c/004-nvidia-bfgd-big-format-gaming-display-ces-2018.jpg [/spoiler]
Yes, its more costly to produce... yet in the end they are laughing their way to the bank with the 63% margins they made from their last quarter.
p.s. I presume they want us to buy these to go with our shiny new RTX cards... 🙄
[spoiler]fantaskarsef
Denial
H83
So still too son for ray tracing in games i guess? I´ll wait 3 to 5 years so i can properly enjoy games with RT. It´s cool what Nvidia is trying to do but it seems the hardware is till lacking the raw power for RT.
Robbo9999
When I was watching that video I was imagining I was there playing the game, and I didn't think about the graphics once - if ray tracing means that with a 2080ti you're gonna be at 60 fps and 1080p then ray tracing is the first thing you're gonna turn off, you want this game running at 1080p 144fps instead, perhaps that was why the guy was playing the game in such a slow & sniper'esque style, not enough fps for faster game play styles. Also, if you're a fan of running at 1440p or 4K then you'd hope a GTX 2080ti would be able to run that resolution at maxed out game details - lol, not 1080p for that card for 60 fps!
Noisiv
altaresification1 week ago
Why 3.2 billion and not 10 billion?
[URL='https://www.youtube.com/channel/UCMKGLHgAfoRikL3lKsz-rHQ']https://yt3.ggpht.com/-eSGJwOqjNrE/AAAAAAAAAAI/AAAAAAAAAAA/YQBP1QIqtFc/s76-c-k-no-mo-rj-c0xffffff/photo.jpg
OTOY[/URL]1 week ago
Because we are doing full cinematic path tracing on a complex interior scene. With Cornell Box scene it is closer to 10 billion
youtube.com/watch?v=_EbPDMaXxiY
It's not out yet and they're already cheating? Wow....
Denial
Caesar
[youtube=WNS8a60YVyc]
Robbo9999
Anarion
nevcairiel
Dragam1337
Freaking 1080p... a small step forward for raytracing, a huge leap backwards for graphics overall...
Denial
cryohellinc
nevcairiel