Battlefield V: GeForce RTX 2080 Ti Rotterdam Gameplay

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Just f..k #RTX.
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Fox2232:

2014 notes: Unmatched real-world ray tracing performance: Up to 300 MRPS (million rays per second), 24 billion node tests per second and 100 million dynamic triangles per second at 600 MHz What you linked is power limited result from "mobile device" (~2W). Looking at PCB here gives better understanding about how much more you can pull from it till you are at our regular GPU cooling.
The PowerVR raytracing system was whitted though, it lacks pretty much all the detail of real GI. No AO, no light bleed, hard contact shadows, etc.
Barry J:

would have preferred 2080ti no RT but all die full performance gaming but with NV link you can add on card with RT
Yeah except this isn't possible due to latency. Also the RT "cores" are intrinsic to the SM - so the add-in card would basically just be another GPU. Also I guess no one in this thread watched the Digital Foundry video where they talked about how the current implementation doesn't even use the Tensor cores at all, they already found a 30% performance increase by reducing instancing in the BVH representation and the RT resolution is locked to Raster resolution which is why higher resolution performance is awful.
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Fox2232:

2014 notes: Unmatched real-world ray tracing performance: Up to 300 MRPS (million rays per second), 24 billion node tests per second and 100 million dynamic triangles per second at 600 MHz What you linked is power limited result from "mobile device" (~2W). Looking at PCB here gives better understanding about how much more you can pull from it till you are at our regular GPU cooling.
So if we use the wording like "up to" and "peak", on the product we have zero knowledge about its rasterizing performance, the product which never came close to a public release, a serial production or to being independently reviewed, in other words a truly Imagination product (pun intended) then he's only 20 (twenty) times off. Someone call the cavalry! /s
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Ziggymac:

..And here we are, for the last 5yrs we've all been told that 60fps+ @4K was the future, and we've waited patiently for GPU's to catch up with the vision yet just as it was within our grasp, Nvidia shifts the goal posts and now decides that 1080p @ 60fps with ray tracing is the future, not only that, we're going to have to pay $1000+ for the privilege of 1080p 60fps. So it starts all over again, We're now going to have to wait another 5yrs for 60fps+ @4K with ray tracing. ..just 🙄, I mean just 🙄
Don't forget Nvidia will probably now say 8k at 25fps is the future! o_O
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What I am not seeing discussed is how much of this new Gpu was powered for mining use? Was Nvidia betting on same miners buying frenzy and hope no one would notice this gpu is the king with no clothes? After watching cherry picked video clips of ray tracing examples, minus any performance info, I can honestly say I find it more distracting than "Immersive". $799 FOR WHAT? Over lit video game play? And what monitors show the ray tracing the best etc etc? You have a lot of explaining to do Lucy err Nvidia! Nvidia is now going the way of Intel. They have the technology now to power the gpu's to 144hz at 4k even with ray tracing. As Intel did, give you a little taste of new technology, say they are just breaking the barrier with keeping up and sell you piece meal a series of gpu's that are getting "better" every year, instead of laying it all out now. Enjoy the backlash Nvidia fool me once.....
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NewTRUMP Order:

What I am not seeing discussed is how much of this new Gpu was powered for mining use? Was Nvidia betting on same miners buying frenzy and hope no one would notice this gpu is the king with no clothes?
Well considering they said mining market is dead for them in their investor conference the other week, causing a drop in their stock, probably not betting on that.
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So I wait for Navi on 7nm and Nvidia's refresh on 7nm. My 1070 is driving my 2K monitor pretty well so Ill just wait another year before moving to 4k.
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Denial:

Also I guess no one in this thread watched the Digital Foundry video where they talked about how the current implementation doesn't even use the Tensor cores at all, they already found a 30% performance increase by reducing instancing in the BVH representation and the RT resolution is locked to Raster resolution which is why higher resolution performance is awful.
No I didn't, thanks for mentioning it. I'll have to look that up.
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Right now I'm mostly hoping that DX12 being required means that Dice finally has optimized their DX12 path so it's worth using
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fantaskarsef:

No I didn't, thanks for mentioning it. I'll have to look that up.
Noisiv posted it in the 2080Ti thread in the Nvidia section: [youtube=8kQ3l6wN6ns] Key points from the video taken from a reddit thread: Dice developed the game with Titan V with no dedicated RT Core to run specific Ray Tracing functions. They only received Turing 2 weeks before this demo. They are planning to improve the fidelity at launch as Turing can accelerate these functions better than the Tensor Cores in Titan V Ray tracing is running at 1:1 parity with Raster resolution. DF changed the resolution around and got the following: 1080p @ 60fps, 1440p @ 40-50 fps, and 4K @ 20fps Dice is planning to allow greater control of RT settings including changing the amount of rays shot per pixel, scaling the RT resolution independent of rasterized resolution (e.g. Game at 4K, RT at 1080p or lower), or using intelligent upscaling of lower resolution RT using AI denoising/checkerboarding. Expecting 30% RT performance improvement with one type of optimization (merging separate instances in various objects). Demo is using RT Cores after the rasterization of G-Buffer. They are planning to run the RT Cores in parallel asynchronously. Dice is happy to have Real time RT in hardware instead of coming up with time-consuming non interactive or inaccurate raster techniques to cover various cases. In the video he also mentions that they aren't using the Tensor cores at all for denoising/scaling, but doing their own algorithm. I don't know what that's running on but doing that portion the Tensor cores should theoretically free up performance as the Tensors are completely separate from the FP cores.
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Well, they picked the perfect freaking game to introduce ray tracing lmao. Like, let's take the most controversial upcoming game and... make it even more controversial, by adding some highly demanding new tech that is powered by an even more controversial gpu. No really, 1500 euros for alleged 60 fps (I bet it's lower) at 1080p in 2018, really??!! wow, just wow, seriously... I watched several videos of that map with ray tracing on and HONESTLY it looks crap to me, like everything is super duper shiny and bright, coupled with that horrible FOV it would literally make me puke. o_O
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BF V has been delayed to 20 November...
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jesteves:

BF V has been delayed to 20 November...
You mean the game or only coop?
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OMF people are negative. "Will my monitor display ray tracing?" Holy s..., yes it will, if it can display millions of colors between black and white then yes, you will see those pixels 😕 "I don't want graphics realism to advance, it must stay the same...I want more frames for less money", blah blah. While you're at it, why don't you ridicule Microsoft for implementing DXR in the first place? AMD for sure has hardware in the works to leverage DXR. Raytracing will replace rasterization eventually for tracking 3D objects and determining the color of each pixel in a scene. Thank you Microsoft and Nvidia for taking this leap, even while no one has faith...
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Solfaur:

Well, they picked the perfect freaking game to introduce ray tracing lmao. Like, let's take the most controversial upcoming game and... make it even more controversial, by adding some highly demanding new tech that is powered by an even more controversial gpu. No really, 1500 euros for alleged 60 fps (I bet it's lower) at 1080p in 2018, really??!! wow, just wow, seriously... I watched several videos of that map with ray tracing on and HONESTLY it looks crap to me, like everything is super duper shiny and bright, coupled with that horrible FOV it would literally make me puke. o_O
Well said
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Solfaur:

Well, they picked the perfect freaking game to introduce ray tracing lmao. Like, let's take the most controversial upcoming game and... make it even more controversial, by adding some highly demanding new tech that is powered by an even more controversial gpu. No really, 1500 euros for alleged 60 fps (I bet it's lower) at 1080p in 2018, really??!! wow, just wow, seriously... I watched several videos of that map with ray tracing on and HONESTLY it looks crap to me, like everything is super duper shiny and bright, coupled with that horrible FOV it would literally make me puke. o_O
Is a togglable graphics option that's going to be in the game for the next decade, usable by both vendor's GPU's, really that controversial? The implementation is brand new, it's been in the game for less than a few months - built on older hardware where they couldn't iterate as quickly and they already have several improvements in the pipeline designed to significantly increase performance and improve the quality. What exactly is the issue here other then once again people fighting against progress?
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Solfaur:

https://www.ea.com/games/battlefield/news/an-update-on-battlefield-5#__prclt=6RGGlhRK
hehe thanks for sharing. Yeah... they screwed up... like under any circumstances they would delay a launch because of gamer feedback... they must really think people are as stupid as potatoes to believe that. They just f'ed it up somewhere in development probably. It already says more than enough that they aren't even closely offering every SP mode at launch...
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The big question is will this make my game better? Remember this is a first person multiplayer shooting fest where 90% of your time is spent looking down the barrel of a gun while hauling ass. In what circumstances am I really going to be spending time looking at puddles to see if it is reflecting the light source from that building correctly or staring at a car door to see if the fire effect is being reflected correctly (of more cocern in that instance would be the early 1900s car sitting in the middle of a warzone with a Meguirs style polish finish on it's body work but that's another matter) what I am asking is when as I said 90% of my time is running around and shooting people is the slightly off texture, inaccurate reflection in that pool of water that I spent 0.7s looking at as I sprinted by going to suddenly rip me away from the gameplay.... NO, no it isn't! Now I am not sure what level of involvement EA has with this how much man power and man hours they have to invest to work with Nvidia on implementing this kind of tech in their game but here's the thing I don't care about how accurate and life like puddle reflections are EA I care about does were I shoot result in a hit, hit boxes have always been a janky mess in BF games, will the servers be riddled with cheats, again something that BF games have always had an issue with, will my game be stable (some have some haven't) and will I have to eventually dig my way through eight tons of lootbox rubbish once the main player base has bought in and you have decided that you need more money?
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SniperX:

OMF people are negative. "Will my monitor display ray tracing?" Holy s..., yes it will, if it can display millions of colors between black and white then yes, you will see those pixels 😕 "I don't want graphics realism to advance, it must stay the same...I want more frames for less money", blah blah. While you're at it, why don't you ridicule Microsoft for implementing DXR in the first place? AMD for sure has hardware in the works to leverage DXR. Raytracing will replace rasterization eventually for tracking 3D objects and determining the color of each pixel in a scene. Thank you Microsoft and Nvidia for taking this leap, even while no one has faith...
6 months ago If someone had told us we were about to get ingame Ray-Tracing with Deep Learning anti-aliasing, we'd called him mad o_O Everyone and their dog complained "oh it's just Kepler on steroids; ohh it just overclocked Maxwell; meh more of the same, we need shiny new" and now when we get shiny new, physically accurate rendering which makes dozens of problems and artifacts a thing of the past, they;re like: NO! WE WANT MORE OF THE SAME OLD But nvm, complaining is fine. Resistance to change is to be expected. If RTX/DXR are good, they're going to rule. If not, they will die. Simple as that.