Arkham Knight on PC Won't Go back On Sale Until Spring?

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:wanker:
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The problem is that nobody will buy the game whenever it is released.
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The problem is that nobody will buy the game whenever it is released.
It would be too good to be true.
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i like that steam refunds just tore them a new @sshole =)
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On other hand AC unity is a good game... 9 month after his release and many patch... lol I wish them the same for batman. XD
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Hopefully they get it fixed and re-released in decent shape Steam keys for it are still available and currently heavily discounted to around $14 USD which is around $18 AUD while retail copies here for console & PC were $89 AUD at launch
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I'm not sure if I want to laugh at them for bringing out such a buggy game, or actually taking their bite from the sh*tsandwich and trying to fix it without further sales... it almost looks like they screwed up, okay, but now they don't get their money and still try to work at it (more or less). Not sure what to think about this.
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Hopefully they get it fixed and re-released in decent shape Steam keys for it are still available and currently heavily discounted to around $14 USD which is around $18 AUD while retail copies here for console & PC were $89 AUD at launch
Thanks for letting me know about the low price, I just bought the whole game + Season Pass for £19, was supposed to have been £66 for the same deal at launch. Figured it was a good time to buy now, I probably won't even play it until the fix is released, but I don't think it's gonna get any cheaper so thought I'd buy low! (Could have bought just the main game for £10, but figured I wouldn't ever see the Season Pass for less than £10, unless of course they release that for free as an apology to the gamers!)
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The state of the game on release was incredibly poor but the aftermath has given me two concerns. If there are any future games in the series will we see them on PC at all? I hope so, this series of games has been amazing. Will other triple A titles avoid the PC after this and the other recent high profile poor ports? It's the business equivalent of throwing a tantrum and taking your toys home so nobody else can play with them but it could happen. Anyways just voicing concerns as someone who bought the full game and season pass. I pre-ordered both because I am a sucker for these games, I even loved Arkham Origins.
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No worries, I've been keeping an eye on gaming deals lately and found that. For less than 20 bucks it's hopefully worth the risk
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This email was sent out to Australian retailers so it's actually September/November 2015 which is spring for them, so fall/autumn for us.
Warner is not able to say in the email when the game will be ready, but notes that it won't be until the Australian spring - that's September to November.
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The state of the game on release was incredibly poor but the aftermath has given me two concerns. If there are any future games in the series will we see them on PC at all? I hope so, this series of games has been amazing. Will other triple A titles avoid the PC after this and the other recent high profile poor ports? It's the business equivalent of throwing a tantrum and taking your toys home so nobody else can play with them but it could happen. Anyways just voicing concerns as someone who bought the full game and season pass. I pre-ordered both because I am a sucker for these games, I even loved Arkham Origins.
I don't think developers will avoid the PC platform, with consoles now being very similar to PC hardware the porting should be easier I would have thought. Also, PC hardware will continue to get stronger, whereas consoles will stay at the same spec for a number of years, so there's no reason to suspect that developers would avoid PC for fear of not being able to have enough hardware potential available to them to make a decent game. This whole Batman Arkham Knight debacle just seems to be result of a disorganised mad rush, at least that's what it looks like, I haven't been following if there have been any explanations for the debacle. EDIT: those excellent value steam keys have come through to me now & I've added it to Steam, will be downloading it shortly - will probably test it briefly just to see what settings I can run it at, and then I'll leave it until they release the game officially again after they've fixed it.
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An internal email sent to EB Games staff members claimsÂ*that, according to Warner, the PC version of Batman: Arkham Knight will not be fixed until Spring 2016....
I thought it was still off shelves until I checked last night and it's available to buy again on steam so...yeah. EDIT Ok never mind I made a mistake, it shows up on steam but isn't available to buy. I thought since it showed up it was back. Well they get what they deserve imo
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Just an Update on the performance of this game since I bought it this morning with that really good value Steam key. Benchmark performance is really smooth with no hitching or stuttering, is game play as smooth as the benchmark? I've run the benchmark at my native res of 1600x900, all options maxed except Vsync Off, and Smoke & Debris Off, (but Light Shafts & Enhanced Rain remaining On). Got avg 38 fps, min 30 fps. EDIT: Just to add to my previous message. I played some of the game, well I just glided around and fought some random's rather than follow the story - because I'm just testing the performance at the moment. Performance is worse than the benchmark, but it is smooth, stuttering is rare & that's on my HDD (not the SSD). In fights with groups of henchmen I'm getting anywhere from 27-35fps, but during those fights it doesn't fluctuate much fps so it still feels quite smooth at that low fps (think I can see why they initially wanted to cap it at 30fps!). I tried decreasing shadows but that hardly has any effect on the framerate, so just left it at max. When gliding around and using the grapnel boost continuously for say a couple of minutes in the city FRAPS tells me I have an average of 36fps, and it feels pretty smooth, again hardly any stuttering. GPU usage while gliding around & fighting is always 96-100% continuously, so the HDD doesn't seem to be bottlenecking it at all, nor is the CPU (about 30% average usage with very short spikes up to 80% usage), if I had it on the SSD might help on the occasional slight hitch though. RAM usage is insane, got up to 65% system RAM usage (out of my 16GB), with the Batman game using 6.4 GB all to it's self for the Batman process - maybe that's why people are complaining, maybe they're getting stuttering on 8GB RAM systems even (16GB systems are not that common). I still think I might wait for them to release some fixes to the game though, perhaps it will bump up average fps a notch - but don't seem to be getting the stuttering that's been bothering people. (Although not tested the driving the batmobile sequence yet, which I read decreases framerate).
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The problem is that nobody will buy the game whenever it is released.
Don't be ridiculous, plenty people will buy for 5€ at Steam sales.
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Just an Update on the performance of this game since I bought it this morning with that really good value Steam key. Benchmark performance is really smooth with no hitching or stuttering, is game play as smooth as the benchmark? I've run the benchmark at my native res of 1600x900, all options maxed except Vsync Off, and Smoke & Debris Off, (but Light Shafts & Enhanced Rain remaining On). Got avg 38 fps, min 30 fps. EDIT: Just to add to my previous message. I played some of the game, well I just glided around and fought some random's rather than follow the story - because I'm just testing the performance at the moment. Performance is worse than the benchmark, but it is smooth, stuttering is rare & that's on my HDD (not the SSD). In fights with groups of henchmen I'm getting anywhere from 27-35fps, but during those fights it doesn't fluctuate much fps so it still feels quite smooth at that low fps (think I can see why they initially wanted to cap it at 30fps!). I tried decreasing shadows but that hardly has any effect on the framerate, so just left it at max. When gliding around and using the grapnel boost continuously for say a couple of minutes in the city FRAPS tells me I have an average of 36fps, and it feels pretty smooth, again hardly any stuttering. GPU usage while gliding around & fighting is always 96-100% continuously, so the HDD doesn't seem to be bottlenecking it at all, nor is the CPU (about 30% average usage with very short spikes up to 80% usage), if I had it on the SSD might help on the occasional slight hitch though. RAM usage is insane, got up to 65% system RAM usage (out of my 16GB), with the Batman game using 6.4 GB all to it's self for the Batman process - maybe that's why people are complaining, maybe they're getting stuttering on 8GB RAM systems even (16GB systems are not that common). I still think I might wait for them to release some fixes to the game though, perhaps it will bump up average fps a notch - but don't seem to be getting the stuttering that's been bothering people. (Although not tested the driving the batmobile sequence yet, which I read decreases framerate).
Ok first why would you ever use FRAPS in this day and age, for FPS counter? Shadowplay, Steam FPS counter, both better options Secondly that performance sounds awful. You do realise 35 fps is bad right? Right? 27-35fps is in no way smooth.
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Ok first why would you ever use FRAPS in this day and age, for FPS counter? Shadowplay, Steam FPS counter, both better options
Really? Let's see, Shadowplay only works if you have an Nvidia card and the Steam FPS counter only works if you're playing a Steam game. Fraps works perfectly fine and on everything.
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Ok first why would you ever use FRAPS in this day and age, for FPS counter? Shadowplay, Steam FPS counter, both better options
Really? Let's see, Shadowplay only works if you have an Nvidia card and the Steam FPS counter only works if you're playing a Steam game. Fraps works perfectly fine and on everything.
This right here. There's nothing wrong with using FRAPS.
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Ok first why would you ever use FRAPS in this day and age, for FPS counter? Shadowplay, Steam FPS counter, both better options Secondly that performance sounds awful. You do realise 35 fps is bad right? Right? 27-35fps is in no way smooth.
I'm actually a fan of high framerates, and I would normally never say that 27-35fps is smooth, because for other games 27-35fps would be intolerable - in this game it does seem smooth at that low framerate. For a start they capped the framerate at 30fps, so the game devs obviously thought that this game can feel smooth at low framerates. (I obviously used the ini tweak to unlock the framerate). Yes, so during fights I saw 27-35fps, and gliding around and grapnel boosting around the city I saw an AVERAGE of 36fps, so you can see from that average that general fps is pretty good (at least for this game and how it looks at low framerate). FRAPS is fine for my needs, you can just press a button to get a quick average fps benchmark for any period of time you like, plus it's useful to have it display the fps counter - I don't need Shadowplay, don't want Geforce Experience.
Sorry if already posted: source
That's great news, even a 3-5 fps bump in performance (say 10% performance improvement) would be welcome to me, as that would seem to push me above 30fps at all times. I will wait for this patch & put this game away for now.