An overview of Ubisofts downgraded games (video)
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Tat3
1. Stop buying UBI games
2. Share holders will not be happy
3. https://www.ubisoft.com/en-US/company/overview.aspx Get rid few of these (from management team) and hire better ones.
4. Gamers get better games and share holders get more money.
XP-200
Should we start a small competition between us, a free humble bundle to the person who guesses the correct amount of pre-filmed games reveals that come up with the words "game are still in development and are subject to change.
Go on, i will stump up for the humble bumble, don't say i don't put out. ha
Go on stick you name down and leave a number.
Xuanzang
PrMinisterGR
Funny how all of this could be solved just by using the tag: Target Quality on the videos, because that's what they obviously are.
sunnyp_343
Difference is so damn f***g huge.I think they are comparing console vs pc in video.Otherwise it cant be that much of downgraded.
And how they got the gameplay footage of E3 they wont show long gameplays footage at E3.they just show trailers.
exzeth
BUT WHY??!
Someone explain the logic behind the deceptive work ethic? If it already looks one way, WTF go through all the work to downgrade?? lol..
Corrupt^
I honestly don't really mind the loss in fidelity that much... it's the reduction in atmosphere using little details that get me.
Seriously, the The Division trailer looked so much more "scary" and dark.
Reddoguk
It's obvious to me that they code/make these games on really high end machines, target the best possible graphics they can do @30 fps and then work backwards until that game works on low end PCs.
That's diversity in the PC market for you. If we all had the same machine then i don't think this would happen so often.
It's almost criminal if you ask me, people are not getting what they see on the box/ads. It's very close to false advertising and will in the long run push people into not trusting the Devs/Company.
And they wonder why people pirate their stuff.
If we can't trust our very own eyes and have to have faith in a company like Ubi then i'm afraid that's what makes it easy for them to fool people into buying this nerfed content.
Only early adopters are the ones conned by this, giving money for a chance at early access and shiny trinkets and seeing an amazing level of detail in alphas/betas, contracted by an NDA to never speak of the game and then a realization that the final release is totally different to the game that people will be getting.
Ubi is guilty of this on a huge scale but they all do it.
What do you want, a polished turd that doesn't work very well or a turd that's unpolished but works. This is Ubi's stance on this. ^^
tsunami231
last Ubisoft game I bought as AC2, ubisoft dont make any games I like, but companies tend to show things at e3 look worlds better then what we actual get.
Killzone 3 come to mind. it just ubisoft had the most broken game at launch AC unity, which was upstaged by the recent batman game... which is apparently to broke to be fix?
Domingo
Even if I don't like it, I've just grown to accept it. MS and Sony love this kind of thing for a game that is "coming soon." Everyone wins. You'd better believe they're telling UBI to back off of a vastly superior PC version when it comes down to brass tacks, though.
I tend to believe that Watch_Dogs very well could have and probably did look/run like that demo at least for a little while. That's when they discovered that the PS4 and Xbox One likely pulled 10 FPS looking like that.
Do graphics matter? Sure. If they didn't, we might as well all rock hardware from a decade ago. Games were fun back then, right? Why bother with newer consoles and PC hardware if gameplay is all that matters? Not everything needs to push the bleeding edge, but if graphics/realism are your selling point - they'd better be good.
isidore
tsunami231
Consoles inferior hw hold back pc games looks, there nothing new about it been know for over 2 decades if not more, some people refuse believe this but it is true, IF they made PC verison of game look and run the way they could, the Console version which where there money off no one would buy consoles or the games.
Stock holders say "Why does the PC version look and run like this and console version look and run worse?? downgrade the pc version so most people cant tell difference between pc and console version we dont give crap what pc version looks like or runs we only care about console version sales."
now that probably not what is outright said but it basicly what is happening, Other then fact Q/A is thing of past, game release broke and unchecked awith day one patch that are huge..
If i remeber correctly Unity for XBone patch to fix the game, was pretty much the same size as original digital download.. that is not patch that whole new game. patchs should never be the same size as original digital download let alone anywere near it.
warezme
Exactly
The sad truth. I once saw Skyrim on a friends PS4. I was like what the heck is this?? Coming from playing this on a PC with 3 screens at 5760x1080 with mods and everything maxed on a good video card it looked amazingly bad in comparison. So much so I almost didn't recognize it.
TimmyP
Piracy leads to less or no ROI for developers. This leads them console-only development so they can make money. Thus we get ports, and really dont have much room to complain aside from the really lazy ones (looking at you AK).
I personally like having console games on PC. I miss the PC exclusives, but accept that until something like UWP becomes a success, they will remain a relic.
Clouseau
Yes the differences are interesting between during development and the final product. Will let that one sentence stand on its own.
How does an architectural firm pitch a design for a building? Are there not drawings and / or models made up. That is what the pitch is, the firm's interpretation of what the client wants to see. I see nothing different here. During the construction phase, there are change orders submitted all the time. There are tradeoffs with reality and the conceptual interpretation of what's desired. Same with the game. Why were the "downgrades" made? What were the tradeoffs? To achieve the kind of graphical fidelity in the trailers would be too costly to achieve; even today. Overall I see nothing different than what has been industry standard for decades; trailer and final product look nothing alike. Now, if what was being compared to was actual game play that was not pre-rendered and shown as a film, then there is monkey business going on. Otherwise it is the same old game, marketing vs reality (final product). Nothing but smoke and mirrors as it has always been.
KissSh0t
It's not just graphical effects that have been downgraded, it's also gameplay.
Neo Cyrus
ScoobyDooby
Daftshadow
Boggles my mind why they would release an inferior version of the game...
EspHack