AMD Radeon Adrenalin Edition 18.5.1 Driver download
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inouext
Edit:
NvidiaFreak650
AMD is weird, two drivers today. 18.5.1 and Q2
JonasBeckman
Nice, so a driver for on-board GPU's (Finally, from what I've heard.) and then 18.5.1 for desktops later today then, maybe.
(Must be recent, checked yesterday a bit before I went to bed and it was still the usual redirect and page not found, now it's a denied message so it's coming out soon hopefully.)
OnnA
Yo, THX for your insights ๐ ๐
It's about time...
Again if somebody have Freesync strobing problem (static loading screens)
use CRU for adjusting FS range, if done perfect then no more strobing (for me 30-75 or 29-75 and it's OK for every game, 27,28 do not work with Forza M7)
Also remember to reload settings in Adrenalin from time to time (e.g. you can save it by adjusting FPS range)
Rambo
NvidiaFreak650 always on the duty! Thanks for your devotion ๐!
LocoDiceGR
OnnA
Radeon Software Adrenalin Edition Q2 2018 Release Notes
-> https://support.amd.com/en-us/kb-articles/Pages/Radeon-Software-Adrenalin-Edition-Q2-2018-Release-Notes.aspx?sf189835096=1
http://i64.tinypic.com/15hoei8.jpg
Fury, R3xx, R2xx etc. also in .ini
Good one TBF, very stable so far
AC:O even better than the last one ๐
Eastcoasthandle
SpajdrEX
JonasBeckman
Eastcoasthandle
OnnA
Eastcoasthandle
JonasBeckman
If the info I found is correct then it's Kaveri and that's supported in the INF file at least so it should work, looks like something of a 200 series GPU which is also supported being part of GCN 1.1 ๐
As for flip queue and render ahead I think DX12 has support for flip discard and waitable swap chain if using VSync (Has to be supported I believe, API standards and such.) but this needs a flip queue or render ahead value of 3 or 4 I believe, 3 I think is often the default or rather it needs back buffer count +1 or higher as I recall.
Technically supported on DX11 too but rarely used (Never?) far as I know at least.
I don't think the game uses this for DX11 though and it might be a separate issue entirely even if VSync is used.
When possible I prefer to enforce 3 back buffers and 2 flip ques or how it's called (Software, SpecialK specifically.) but I often use a software framerate cap and with VSync disabled so I might have to look up how this worked again.
(Trading input latency for stutter or framerate drops but if the GPU can keep up it shouldn't drop like that AFAIK.)
EDIT: Eh probably messing up the explanation a bit, still have a lot more to try and learn about DirectX and the graphics card and such too, it might be the cause or it might be something else the game does and dropping to a single render ahead frame value is causing the game to exhibit serious framerate drops. ๐
LocoDiceGR
Same as the 18.4.1 the driver didnt go live after the weekend...
So 18.5.1 Monday night/Tuesday!:)
ultraex2003
i play with R9 290 bf1/rise of tomb raider/deus ex mankind/ashes of singularity with Q2 2018 just fine !!!:)
OnnA
NvidiaFreak650
Driver had a last min bug which cause delay for Friday but resume for Monday time of launch for State of Decay 2.
LocoDiceGR
LocoDiceGR