AMD Radeon Adrenalin Edition 18.11.2 Driver download
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Hilbert Hagedoorn
Administrator
Apologies to the OP threads posters, instead of merging threads I hit delete by accident 😀
Eastcoasthandle
OK, I updated and tried BFV and really didn't notice any difference in performance. Is there something in particular that the AMD Team did to note BFV as part of the release notes? I even added a profile for it as well.
JonasBeckman have you had a chance to check these out yet?
JonasBeckman
I just saw them being released, looks like I missed them but I'll be installing these shortly.
EDIT: And there's no difference between the profile file from this and from 18.11.1 aside from the newer driver date.
KyleStilkey
Some systems running multiple displays may experience mouse lag when at least one display is enabled but powered off.
I am glad to see this is being fixed, I could have sworn it was already fixed in a older one but I have been noticing this issue.
freeman94
OnnA
LocoDiceGR
JonasBeckman
From the release notes you get some additional Battlefield V support but there's no framerate comparison so it's probably minor or they fixed something else or it's just part of the release notes for 18.11.x in general.
There's a new Vulkan extension supported too but the VLK runtime itself is still 1.1.82.0 and then for Vega GPU owners the elevated memory clock speed issue should be resolved so that's a good one for those affected by that and for anyone using Radeon Software / Catalyst Next to check for updates it seems they've improved that too. 🙂
Rest would be hidden or undocumented tweaks and changes, nothing really stands out from comparing INF and XML files at least and the profile file as mentioned only shows a different file date since the driver is newer but the rest is identical. 🙂
(So no updates to Crossfire or DXX flags or new OpenGL properties or other data from here.)
EDIT: It's interesting that they're bundling 1.1.82.0 and not the 1.1.82.1 runtime for Vulkan come to think of it but then again the additional fixes might be more for SDK usage and it's backwards compatible so for Windows using the 1.1.85.0 runtime should be just fine and on Linux the driver support and situation differs a bit where I think it's up to 1.1.88.0 or somewhere last I checked.
Not that important though, haven't had any issues with the display driver for a good amount of time now but I do avoid certain areas AMD has had problems with such as sleep/hibernation being a feature I don't use for the OS and I guess fast-start might still be a problem with retaining Wattman settings where it assumes a crash happened and reverts to default.
For Firefox I usually keep hardware acceleration on but a couple of additional releases down the line maybe the new Webrender functionality will be enabled for AMD GPU's too and that's going to be interesting to check.
EDIT: Though it looks like NVIDIA also recently hit a issue with sleep mode so perhaps there's something in Windows 10 and how that works that isn't quite right?
"2438988-Occasional display corruption on higher refresh rate DisplayPort monitors when coming out of sleep "
https://forums.geforce.com/default/topic/1079839/geforce-drivers/all-driver-400-version-and-monitor-sleep-and-wake-issue-/
OnnA
OK, Installed 😀
Working fine with FH3 & FM7 DX12
Will play BF V later today.... but on 18.11.1 was an solid Performer (no Welcome Desktop Feature 😉)
UPD.
BFV working like a charm 70FPS_________Solid at 1440p.
BFV (no input Lag Tweak) -> GstRender.FutureFrameRendering 0
SotTR DX12 Ultra/High (no Exclusive Full Screen) also Solid 70FPS.
Quake Champions Solid as always.
LocoDiceGR
Eastcoasthandle
Ok, I have retired BFV DX12 and the FPS is a lot higher then with the previous driver. With the previous driver FPS was about the same as DX11 with slight increases here and there.
However, there is this lag/latency I notice and some very slight stuttering while animating to go into scope. It was enough to go back to DX11 for now with this driver release.
iakoboss7
dx11 in fb v is rubish, this is known from lunch date.
LM2014
Elevated memory clocks during system idle remains for me (1 year bug) 😡
This issue occurs after playing any game, especially Arma3.
JonasBeckman
If you are using Wattman and have a profile from the sounds of things the clock speeds are saved into the profile so you'd have to reset to default and remake it without loading the old one, guess a comparison of the two profiles would show if the memory clock speed values between them differed or not.
Vega 64 also idles at 167 Mhz or thereabouts, Vega 56 seems to idle at 700 mhz before going to full speed at 800 mhz by default and then Vega 64 also has a intermediate 500 mhz clock state as well.
But this could also be a difference between specific models such as how my own Pulse GPU uses a "Nano" style PCB with slight changes to components, haven't compared what the stock Vega 56 uses.
(Memory shouldn't differ though short of the newer GPU's almost all being on Hynix now with Samsung primarily found on Vega 64's these days.)
SpecChum
Eastcoasthandle
Anyone noticing anything with these drivers regarding performance?
KyleStilkey
LocoDiceGR
https://twitter.com/CatalystMaker/status/1067219511676301312
ETA 3 Weeks.
OnnA
Now i have 3Dmark Advanced 😉 (was on Sale at Stem)
To test this Big Driver 😀
freeman94
Mine drivers also was updated via windows update, and by the look of the driver date, and numbers, BUT it detect them as 17.12 with is December 2017 build, dont know what microsoft is doing, simple typo.
No info on AMD site or over here so, interesting.
http://i68.tinypic.com/f2pll1.png