Yup, for fast FPPS like BF series you need to have very responsive Game-Play
64-70 is set because i don't notice difference between 70FPS only setting (Chill OFF).
52-70 is no go for my eyes but 64-70 is Great IMO (FreeSync is globally ON for every game,movie etc.)
Hardware acceleration? Yeah I keep that disabled because it works in one version, breaks in another and then a driver update either breaks or fixes it again. :P
I don't need the feature either so it gets to be disabled, about:config and then going through them each by each and finding the hopefully lone little [censored] setting that ideally only causes the browser to crash or less ideally causes a timeout/driver crash would take some testing but might be doable, that worked around a bug on Windows 7 and NVidia GPU's recently that landed in v59 and newer I think (The beta and daily branches that is.) but I don't know what's up with AMD sometimes having problematic hardware support with this browser. (Flash is one thing but mostly gone now in favor of HTML5 aside from a few sites still requiring the damn thing but it's not just media playback but can be just opening a new tab or random browsing.)
Disable it and try if it helps but if you notice any slowdown or other issues tracking down a real fix might be helpful but I doubt it'd be easy.
(Going by Reddit and other forum posts it's still a problem for other users as well across a range of GPU hardware from older models up to Vega and a variety of drivers and web browser versions and while AMD has fixed several issues the problem still occurs although a straight up BSOD is something else entirely, it should be a black-screen for a few seconds as the driver crashes and resets at worst at least on a newer OS but even Windows 7 handles it pretty well far as I know.)
A theory would be that since AMD has up to 7 clock and power states including a specific media state for hardware playback it's possible this is what causes the problem though as a 580 GPU you would already be on Wattman instead of being "upgraded" from AMD revising the earlier Overdrive settings and every older but still supported GPU going from Overdrive.v4, 5 or 6 I think to OverdriveN introduced in Polaris.
That said even on Polaris and Vega it would seem state switches aren't perfect and can also be off by a few percentages (~5 - 6% or so.) which if it's a factory overclocked model and voltage is affected this can be unstable and then other Wattman bugs and issues leading to people doing bios modding instead just because it's actually reliable even for stock GPU's and not just factory OC'd third party models with more tuned bios setups for fan speed, clock states and voltage. 🙂
Just a guess though, could be a specific driver bug or something in the browser broke or any other factor or combination of factors, testing helps but who wants to test BSOD's so well I'd disable HW acceleration and see how that works out first if it doesn't bog the browser down too much in terms of CPU usage and sites with heavy media content and what not. 🙂
EDIT:
Aside from these fairly generic suggestions and standard things to test other forums or the AMD Reddit or even AMD's own community forum (Community, not the AMD tech support itself.) can have more posts and possible suggestions, ideas or even better answers. 🙂
Thanks for your insight, Jonas.
I also thought about the hardware acceleration in Firefox, but then remembered that I was watching that stream through an UWA and not the browser. Firefox was opened, but I was just surfing around web forums such as this and reading text. No media like video or audio involved there.
At this point I'm more leaned to a voltage/power state thing or simply a bug in the driver. Before the adrenaline drivers, these kind of things were working just fine so I might as well roll back and see how it goes.
Thanks again 🙂
Fastest driver ever. I broke the 10K limit for the first time in firestrike with everything at stock speeds.
https://www.3dmark.com/compare/fs/14735022/fs/13985123#
I only play Assetto Corsa and Diablo3 at the moment. Both are performing realy good. Chrome works well except for one time that i had a screen corruption when i was browsing, left for a mo to see something in steam, then returned to chrome. The page was filled with one corrupted image. Restarted chrome and averything was good again.
Freesync+ingame Vsync for Diablo, Freesync+FRTC 73fps for Assetto.
I don't use specific game profiles, only global.
Nice
^^Yup^^, i need to test them also for Fury Performance.
The 17.12.1/2 was fastest to date (>18k in GPU score lol), IMO these 18.x.x will be even faster.
All games behave well, BF1/NFS Payback/D3/R6:S/HoMM VII & Forza H3 performs like it should.
😎
Side note:
ATI Tech. driver Team is working Hard to give us rewrited & revamped Drivers for New API & OS Win_X
All is Digital now and very very fast (look at Latency), of course we need to wait until they finish all Radeon GPUs lineup 🙄
anyone else notice that Edge-Detect is missing from the AA options? When did that happen?
I've got Edge Det. in CCC (i need old CCC for my Gamma settings)
Also in Adrenalin i have 2xAA EQ (2/4/8) along with normal 2xAA (2/4/8)
In Forza H3 you set 2xAA in Adrenalin Enchance to 2xAA EQ 😀 -> it's like 4xAA
I've got Edge Det. in CCC (i need old CCC for my Gamma settings)
Also in Adrenalin i have 2xAA EQ (2/4/8) along with normal 2xAA (2/4/8)
In Forza H3 you set 2xAA in Adrenalin Enchance to 2xAA EQ 😀 -> it's like 4xAA
Are you using win10 FCU 1706?
They made some changes that are prohibitive to AMD's features like MLAA/EA etc. There is a thread about it over on reddit but it's just the tip of the iceburg. I really don't understand why it was never fully explain what MS's fullscreen optimizations does. But from what I do understand it allows win10 to inject itself into games so you can get alerts while gaming. You can read more about it here:
https://www.reddit.com/r/Windows10/comments/645ukf/windows_10_cu_fullscreen_optimizations/
I'm sure there is more to it. But from the reports I've read it prevents the use of AMD's AA methods.
One example here:
https://www.reddit.com/r/Amd/comments/7spn4r/finally_figured_out_why_morphological_filtering/
To summarize you have to right click on the game's icon. Go to Compatibility tab and check "Disable fullscreen optimizations".
I've read that it would improve smoothness as well when you do that. Give it a go when you get a chance.
^^ Maby it's related only to UWP Xclusive Games 😉
I can disable GameMode entirely with my Tweak .reg:
===
Windows Registry Editor Version 5.00
[HKEY_CURRENT_USER\Software\Microsoft\GameBar]
"ShowStartupPanel"=dword:00000000
"GamePanelStartupTipIndex"=dword:00000003
"AllowAutoGameMode"=dword:00000000
"UseNexusForGameBarEnabled"=dword:00000000
==
Below is a list of AMD's planned GDC 2018 sessions;
Engine Optimization Hot Lap (Presented by AMD)Join this session for a profile and trace-guided race through gaming engine AMD GPU usage, and leave with a better understanding of how to hotrod your Vulkan or DirectX 12 engine. Optimizing for the AMD Ryzen family of CPU and APU processors (Presented by AMD)
Join AMD Game Engineering team members for an introduction to the AMD Ryzen family of CPU and APU processors followed by advanced optimization topics.
Taking the Red Pill – Using Radeon GPU Profiler to Look Inside Your Game (Presented by AMD)In this talk, we're going to take the Adrenalin red pill and use the Radeon GPU Profiler to step behind the API curtain into the low-level reality of the hardware.The Art of Profiling - Radeon GPU Profiler & RenderDoc (Presented by AMD)
The Radeon GPU Profiler introduced by AMD in 2017 has fast become the go-to tool for detailed performance insights for Vulkan and DirectX 12 applications running on Radeon GPUs. RenderDoc is the de-facto standard frame debugging tool across all APIs. These two great tools are very powerful individually, but together they deliver a compelling ecosystem for debugging and profiling your applications.
Simulating and Rendering Physically-Realistic Curly Hair (Presented by AMD)This session will introduce a procedure to create physically-realistic - and very fashionable! – curly hair, based on the TressFX algorithm.Real-time ray-tracing techniques for integration into existing renderers (Presented by AMD)
AMD is developing several tools and open libraries like Radeon ProRender and Radeon Rays to allow real-time ray-tracing rendering, enabling the production of photo-realistic images and many different types of lighting effects with high performance on any combination of CPU and GPUs. This presentation will cover how to use this open ecosystem for any rendering application.
^^ Maby it's related only to UWP Xclusive Games 😉
I can disable GameMode entirely with my Tweak .reg:
===
Windows Registry Editor Version 5.00
[HKEY_CURRENT_USER\Software\Microsoft\GameBar]
"ShowStartupPanel"=dword:00000000
"GamePanelStartupTipIndex"=dword:00000003
"AllowAutoGameMode"=dword:00000000
"UseNexusForGameBarEnabled"=dword:00000000
==
Unfortunately that was only true with win10 CU. For whatever reason disabling GameMode only works on some games in win10 FCU. One has to right click on the game/app .exe go to Compatibility and check off Disable Fullscreen Optimizations.
It takes enabling FSU in order to bring up GameBar in order to use Game Mode. I'm not fully sure if Game Bar will still function correctly once FSU is disabled. However, it's clear that FSU helps inhibit Game Bar which is a good thing if true.
Furthermore, since win10 FCU the list of games have expanded beyond UWP Exclusive games:
https://forums.xbox.com/en-us/thread/8d058178-2329-4513-bc0a-1506c2942dadFullscreen mode is another name for fullscreen optimizations.
Partial List of games that MS has 'optimized'
(This list is being updated all the time.)
[SPOILER="List of Non UWP Games"]
Aion
Arma 3
Battlefield 1
Battlefield 3
Battlefield 4
Call of Duty: Black Ops II
Call of Duty: Black Ops III
Call of Duty: Infinite Warfare
Civilization V
Civilization VI
Company of Heroes 2
Counter-Strike: Global Offensive
Crusader Kings II
Dark Souls III
Deus Ex: Mankind Divided
Diablo III
Dishonored 2
Dota 2
Elite: Dangerous
Europa Universalis IV
EVE Online
F1 2016
Fallout 4
Fallout: New Vegas
Far Cry 4
FIFA 14
FIFA 17
Final Fantasy XIV
Football Manager 2016
Football Manager 2017
Garry's Mod
Grand Theft Auto IV
Grand Theft Auto V
Grand Theft Auto: San Andreas
Grim Dawn
Guild Wars 2
Hearts of Iron IV
Hitman
Killing Floor 2
League of Legends
Lineage II
Mad Max
Mafia II
Mafia III
MapleStory
Mass Effect 3
MechWarrior Online
Metro 2033
Metro: Last Light
Middle-earth: Shadow of Mordor
Mirror's Edge Catalyst
NBA 2K16
Need for Speed
Overwatch
Paragon
Path of Exile
Payday 2
Planet Coaster
PlanetSide 2
Plants vs Zombies: Garden Warfare
Pro Evolution Soccer 2016
Project CARS
ROBLOX
Rocket League
SMITE
Star Wars: The Old Republic
StarCraft II
Team Fortress 2
TERA
Terraria
The Elder Scrolls Online
The Sims 3
The Sims 4
The Witcher 2
The Witcher 3
Titanfall 2
Tom Clancy's Rainbow Six Siege
Tom Clancy's The Division
Total War: Attila
Total War: WARHAMMER
Warface
Warframe
Watch Dogs 2
World of Tanks
World of Warcraft
World of Warplanes
XCOM 2
[/SPOILER]
Why such a large number and growing? IMO this could lead to the path of enabling 'TruePlay'. However, this just makes more games compatible with win10 ecosystem. But that's just my opinion.
Since many AMD users, such as myself, have had problems with borderless/window mode in the past I thought it was worth mentioning. "Part" of how fullscreen optimizations work (as it's forced to enable by default) is as follows (from my understanding):
It suppose to forces a game to run in borderless fullscreen mode even if you selected fullscreen mode in the game's options. Ever saw task bar still show up on the bottom of your screen after alt-tabbing out of game and going back into game? Well that's fullscreen optimizations working right there. It's not a bug it's a design. With it enabled there may be some performance loss, could make the game stutter more, frametimes more variable, and there may be some performance loss.
Anyone recall people were blaming AMD for borderless or window mode degradation. Well, it wasn't AMD's fault after all. Also, could explain, in theory why some where having problems with CF setups. Before you blame the drivers disable full screen optimizations on everything. Yes, even in your favorite web browser, Origin, Steam, Ubisoft, everything!
Having done that this driver has been beautiful. No problems what so ever. As it should be. But if you are noticing any stuttering, slowdowns, low fps disable the feature. The drivers are fine IMO. Just disable FSO.
But what does fullscreen optimizations actually do? Well it allows you to get alerts and messages while you gaming. For example: if you have win10 calendar enabled and you've set it up to let you know of your favorite TV shows etc. It will give you a notification that it's about to come or alert you when needed even while gaming. Yes, I've gotten them in BF1, BF4, etc. It's not UWP exclusive. With FSO disabled it has the potential to minimize your gaming session to alert you at desktop.
Sorry about being so long winded. But I wanted to let people know that the drivers weren't at fault for some of the issues experienced as a result of FSO. Perhaps AMD did/does need some sort of work around FSO but ultimately AMD was not a contributing factor.
List of Problems that's I've read about with FSO enabled by default:
[SPOILER="List of Issues with FSO Reported"]
-Streaming issues
-mGPU setups
-Control panel AA methods such as MLAA
-Stuttering/hitching
-Low Frame rates
-ICC Profile issues
-Vsync issues...don't know how it was barely discussed in my previously linked thread[/SPOILER]
Edit: found something else of interest
Standard Fullscreen Windowed Mode passes everything through the desktop compositor which forces triple-buffered V-Sync to be used, and adds a frame of latency.
This new presentation mode can bypass the compositor, reducing latency and allowing you to disable V-Sync. At the same time, it enables fast alt-tabbing if there's no display mode switching.
Fullscreen Windowed Mode games are also handled slightly differently with this enabled. So long as there are no other windows overlaying the game, they can also bypass the compositor and disable V-Sync.
This is the correct behavior when FSO is disabled. You don't have one or 2 test improvements. Everything improved! Which, IMO is a rarity in FireStrike using the same drivers. Therefore, I am glad to see you are gaining from it. Which further proves that there was nothing wrong performance wise with past-present drivers. Performance gains may depend on driver, IE: December 2017 drivers may yield more results, for example, at the cost of any enhancements/fixes found in current drivers.
Do you have GameMode enabled or disabled? Because from my understand FSO is a separate thing from Game Mode.
Game Mode works similiar to Bitsum's Process Lasso. From what I've read GM takes all background processes and puts them into an isolated core that is not dedicated for gaming. It removes background process from working on the same core you are gaming with. I've read that with Game Mode enabled it can divide up the cores:
75% for gaming
up to 25% for background process
Or there about. Not sure how accurate that is.
If you have a 4 core processor this is not ideal as you only have 3/4 of them for gaming (Mind as well invest in Process Lasso IMO to reduce background process to a single core if possible). But if you have an 6 to 8 core processor then it's more then ideal as long as you have good single thread performance. IMO.
Which brings us back to this driver release. There is potential untap performance people are not aware of until they do the aforementioned tweak.
1st Test: GM Disabled/DFO unticked
This is the configuration of a good majority of PC gamers out there who are not aware of this tweak. In your example this gave the lowest performance
2nd Test: GM Disabled/DFO ticked
This is the configuration of good majority of PC Gamers "in the know". There is some improvements but more can be had.
3rd Test: GM Enabled/DFO ticked
However, with the 3rd test this appears to be where the overall score increase the most. There is no doubt some marked improvements in your 3rd test results.There is marked improvement in your 3dMark Score, Combined Score and Combined Test. See a trend? It's not the individual results. It's the total of those individual results. For now it could be referred as a peculiar anomaly which isn't found on regular 3dMark results nor in retest of 3dmark results using the same drivers.
4th Test GM Enabled/DFO unticked
Seems like the 4th test with GM enabled with FSO/DFO unticked yield the best individual results out the bunch (even though there is margin of error). This appears to be MS's way of compensating. Overall score is not bad at all. But if you are a bencher you want the highest score possible.
Some improvement in physics and individual graphics tests. But from the shouting of the interwebs complaining about this. It's on a game to game bases. Meaning what you gain in one game will turn around and be less then ideal in another game. Furthermore other issues that are not tied in to performance alone. If and when you upgrade to Ryzen 1700X, for example, I believe that test 4 results would vastly improve as you have more cores. But that's my theory.
In conclusion:
With some deductive reasoning and critical thinking one could conclude that when you have eliminated the impossible, whatever remains, however improbable, must be the truth.
But to be objective the results between configs are not major. Some are within margin of error. What you should notice is less stutter/hitching though.
Best Config for your PC Setup using Firstrike: Use Test 3 Configuration
IMO, with your current setup AMD drivers are providing you the best experience. To further enhance that experience use task manager to stop/disable any unwanted/non essential processes.
Summary: Use Test 3 Configuration
IMO, with your current setup AMD drivers are providing you the best experience. To further enhance that experience use task manager to stop/disable any unwanted/non essential processes.
I Have a good installation of Windows. I always do. I only use it for gaming so it's clean. And it does perform very well. Much much better from when i bought it. Through the years, both Microsoft and AMD, did improve many things and to be honest i'm amazed by the improvements i have seen up until now. Especially performance.
Now.. back on benches. I run Assetto bench 2 times
GM Enabled/DFO Unticked:
POINTS: 15120
FPS: AVG=103 MIN=30 MAX=143 VARIANCE=2 CPU=74%
GM Disabled/DFO Ticked:
POINTS: 15257
FPS: AVG=104 MIN=43 MAX=143 VARIANCE=1 CPU=75%
Below is a list of AMD's planned GDC 2018 sessions;
Engine Optimization Hot Lap (Presented by AMD)Join this session for a profile and trace-guided race through gaming engine AMD GPU usage, and leave with a better understanding of how to hotrod your Vulkan or DirectX 12 engine. Optimizing for the AMD Ryzen family of CPU and APU processors (Presented by AMD)
Join AMD Game Engineering team members for an introduction to the AMD Ryzen family of CPU and APU processors followed by advanced optimization topics.
Taking the Red Pill – Using Radeon GPU Profiler to Look Inside Your Game (Presented by AMD)In this talk, we're going to take the Adrenalin red pill and use the Radeon GPU Profiler to step behind the API curtain into the low-level reality of the hardware.The Art of Profiling - Radeon GPU Profiler & RenderDoc (Presented by AMD)
The Radeon GPU Profiler introduced by AMD in 2017 has fast become the go-to tool for detailed performance insights for Vulkan and DirectX 12 applications running on Radeon GPUs. RenderDoc is the de-facto standard frame debugging tool across all APIs. These two great tools are very powerful individually, but together they deliver a compelling ecosystem for debugging and profiling your applications.
Simulating and Rendering Physically-Realistic Curly Hair (Presented by AMD)This session will introduce a procedure to create physically-realistic - and very fashionable! – curly hair, based on the TressFX algorithm.Real-time ray-tracing techniques for integration into existing renderers (Presented by AMD)
AMD is developing several tools and open libraries like Radeon ProRender and Radeon Rays to allow real-time ray-tracing rendering, enabling the production of photo-realistic images and many different types of lighting effects with high performance on any combination of CPU and GPUs. This presentation will cover how to use this open ecosystem for any rendering application.
I don't see how this relates in anyway to this thread as it all reads like AMD"s promotional material. Could you please stop with the off topics? 🙄
Why such a large number and growing? IMO this could lead to the path of enabling 'TruePlay'. However, this just makes more games compatible with win10 ecosystem. But that's just my opinion.
Since many AMD users, such as myself, have had problems with borderless/window mode in the past I thought it was worth mentioning. "Part" of how fullscreen optimizations work (as it's forced to enable by default) is as follows (from my understanding): It suppose to forces a game to run in borderless fullscreen mode even if you selected fullscreen mode in the game's options. Ever saw task bar still show up on the bottom of your screen after alt-tabbing out of game and going back into game? Well that's fullscreen optimizations working right there. It's not a bug it's a design. With it enabled there may be some performance loss, could make the game stutter more, frametimes more variable, and there may be some performance loss. Anyone recall people were blaming AMD for borderless or window mode degradation. Well, it wasn't AMD's fault after all. Also, could explain, in theory why some where having problems with CF setups. Before you blame the drivers disable full screen optimizations on everything. Yes, even in your favorite web browser, Origin, Steam, Ubisoft, everything! Having done that this driver has been beautiful. No problems what so ever. As it should be. But if you are noticing any stuttering, slowdowns, low fps disable the feature. The drivers are fine IMO. Just disable FSO. But what does fullscreen optimizations actually do? Well it allows you to get alerts and messages while you gaming. For example: if you have win10 calendar enabled and you've set it up to let you know of your favorite TV shows etc. It will give you a notification that it's about to come or alert you when needed even while gaming. Yes, I've gotten them in BF1, BF4, etc. It's not UWP exclusive. With FSO disabled it has the potential to minimize your gaming session to alert you at desktop. Sorry about being so long winded. But I wanted to let people know that the drivers weren't at fault for some of the issues experienced as a result of FSO. Perhaps AMD did/does need some sort of work around FSO but ultimately AMD was not a contributing factor. List of Problems that's I've read about with FSO enabled by default: [SPOILER="List of Issues with FSO Reported"] -Streaming issues -mGPU setups -Control panel AA methods such as MLAA -Stuttering/hitching -Low Frame rates -ICC Profile issues -Vsync issues...don't know how it was barely discussed in my previously linked thread[/SPOILER] Edit: found something else of interest