AMD: Asynchronous shaders in GCN handy with DirectX 12
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OnnA
Yep ! thats GCN :banana:
And of course Devs can handle (must) because of PS4 and XboX 1
So the porting will be much easier + we PC gamers have better Gaming exp. overall
So DX12 (with GCN 12_3) will benefit all MS platforms.
Finger crossed 🤓
Noisiv
http://www.hardware.fr/news/14133/gdc-d3d12-amd-parle-gains-gpu.html
fantaskarsef
Denial
sykozis
anxious_f0x
It's an interesting way of doing things, let's hope it's actually utilised by developers on both PC and console, certainly puts the PS4 in a good position with it's 8 ACE'S.
fantaskarsef
Dazz
Doesn't Maxwell do this anyway but in hardware? it tries to prioritise traffic this can clearly be seen in the Maxwell version of the 970 since it puts frequent information on the fast memory partition and stored less used cache data on the reserved part. In essence nVidia should get a nice increase if it's done in software first then hardware can either change it on it's requirements or ignore it as being already efficient enough. AMD's solution doesn't do this so may benefit immensely. Time will tell tho.
xg-ei8ht
PS4 has 8 ACES and 64 queues.
Spets