Minimum System Requirements: GeForce 6 & 7 Series, Windows XP, ForceWare Drivers 77.50 or higher, 512MB system memory, 256MB video memory
We have a discussion thread open in our forums on this demo which can be found here.
Key Features
- HDR with Antialiasing - Using one of several techniques to achieve high dynamic-range (HDR) lighting simultaneously with multi-sample antialiasing, this scene is rich in bright lights, glows, and reflections, while still having beautifully soft antialiased edges.
- HDR Motion Blur - Stunning motion blur is enabled by the ultra-fast shading core of the NVIDIA® GeForce® 7900 graphics processing unit (GPU), with far fewer blending artifacts due to depth testing for every sampled pixel. Bright spots become bright streaks as the GeoForms fly through space.
- HDR Lens Flare - Just like in the real world, the lens can become awash with a light flare when looking at intensely bright areas. This is a HDR technique rather than using old-fashioned sprites.
- Real-time "Depth Peeling" Refraction - Up to 4 layers of transparent surfaces are visible through each other, with no sorting of polygons or shapes - the GPU uses a depth peeling technique to put the "underneath" layers down first.
- Sub-Surface Light Scattering - By rendering the geometry into multiple high-precision buffers the depth of the GeoForms can be determined, permitting light to scatter through them as it does through marble, onyx, wax, or skin.
- Procedural Texturing - By compositing several samples from simple 3D noise volumes, complex and turbulent shading patterns emerge, such as marble veins, procedural bumpmaps on the 3D surface, and an ever-changing cubic environment.
- NVIDIA® SLI Technology - The GeoForms frolic all the more when your GPU has friends.