Game Ready Drivers provide the best possible gaming experience for all major new releases, including Virtual Reality games. Prior to a new title launching, our driver team is working up until the last minute to ensure every performance tweak and bug fix is optimized for the best gameplay on day-1.
We have a discussion thread open on this driver here in our Nvidia driver discussion forums. It seems NVIDIA dropped support for Series 600 graphics card, also the drivers offered are DCH only.
Game Ready (release notes)
GeForce Game Ready Driver Game Ready Drivers provide the best possible gaming experience for all major new releases. Prior to a new title launching, our driver team is working up until the last minute to ensure every performance tweak and bug fix is included for the best gameplay on day-1.
Game Ready for God of War
This new Game Ready Driver provides the best day-0 gaming experience for God of War, which utilizes NVIDIA DLSS to maximize performance and NVIDIA Reflex to minimize latency. In addition, this new Game Ready Driver offers support for the latest new titles and updates including Tom Clancy's Rainbow Six Extraction, Hitman III, The Anacrusis, GRIT, and Monster Hunter Rise
Gaming Technology
Includes support for NVIDIA DLDSR (Deep Learning Dynamic Super Resolution).
Fixed Issues in this Release
- Flicker/disappearing text occurs when 12-bit color is used. [3358884]
- Random flickering occurs across the top of the screen when using desktop applications. [3427298]
- In multi-monitor configurations, the screen may display random black screen flicker. [3405228]
- [Detroit Become Human]: Random stuttering/freezing occurs in the game. [3389250]
- [HDR][G-Sync]: Mouse pointer gets stuck after turning on HDR from the Windows Control Panel or after toggling G-Sync from the NVIDIA control panel. [200762998] To work around, click the mouse (right or left button). The mouse cursor will be sluggish for a few seconds before returning to normal operat
Windows 10/11 Issues
- [Windows11][Far Cry 6]: Geometric corruption occurs in the benchmark and in gameplay. [3441540]
- [NVIDIA Ampere GPU]: With the GPU connected to an HDMI 2.1 audio/video receiver, audio may drop out when playing back Dolby Atmos. [3345965]
- [Deathloop][HDR]: TDR/corruption occurs in the game with Windows HDR enabled. [200767905] If this issue occurs, toggle the Windows HDR setting.
- Sonic & All-Stars Racing Transformed may crash on courses where players drive through water. [3338967]
- [NVIDIA Advanced Optimus][NVIDIA Control Panel]: After setting the display multiplexer type to “dGPU”, the setting is not preserved across a reboot or resume from S4. [200779758]
- [NVIDIA Image Scaling][Desktop]: The screen moves to the upper left corner on cold boot when Image Scaling is applied to the desktop. [3424721] Do not apply NVIDIA Image Scaling to the desktop. It is intended only for video upscaling or for games which do not run with a scaling resolution unless the same Image Scaling resolution is applied on the desktop.
- [NVIDIA Image Scaling][DirectX 11 video apps]: With Image Scaling enabled, video playback is corrupted or results in a system hang after performing an HDR transition. [3431284] If HDR is required to be toggled from the Microsoft Control Panel, be sure to switch to a different Image Scaling resolution.