The Codecreatures benchmark is written with Microsoft's DirectX 8.1 API and incorporates the use of Vertex and PixelShaders popular on next generation 3D accelerators. The benchmark plays a photo-realistic nature scene and calculates the performance of the graphics adapter by measuring the fps that it can display at 1024x768, 1280x1024 and 1600x1200 resolutions. The score is a geometric mean of those three resolutions called the Codecreatures number.
Requires DirectX 8.1
Your graphics card must have hardware support for Pixel Shaders ! (e.g. nVIDIA: Geforce3 and Geforce4 Ti, ATI: Radeon 8500)
A minimum of 512mb RAM and Window XP, 2000, ME is recommended !
Requires DirectX 8.1
Your graphics card must have hardware support for Pixel Shaders ! (e.g. nVIDIA: Geforce3 and Geforce4 Ti, ATI: Radeon 8500)
A minimum of 512mb RAM and Window XP, 2000, ME is recommended !