This lets you play 3Dfx games with Glide on Radeon cards.
Game compatibility (words from the author):
1)... fine
Unreal I
Quake2 3dfxGL
Robo Rumble 3D
Pandemonium 2 (improved) - pixel perfect on Radeon8500 and up
Rayman 2 (new entry and improved) - pixel perfect on Radeon 8500
2)... with minor glitches
Wing Commander Prophecy - the videos are messed up (pink)
Unreal Tournament - some depth precision problems in multipass, a tad slow
Subculture - issues with the water surface in the standard FPU codepath, strangely enough it's perfect with 3DNow ... map overlay is missing
MDK - fast enough now but some screen flashes and explosions are still messed up
UltraHLE - some games look weird, but try it
Red Baron 3D (improved) - ingame menu is jerky and shows font corruption, the game itself is fine now
3)... with major glitches
Joint Strike Fighter - entirely too slow to play, pink shadows around hud text
Test Drive 4 (improved) - overlay graphics/weather effects missing
Gex 3D - and I thought, I had fixed it for good ...
Ultima IX - bah !
4)... or rather not
Need for Speed 2 - interesting ...
Uprising - what a mess ... and painfully slow as well
Starsiege Tribes - don't try that at home
ATI Radeon only!!!
Updates:
Sep-26-2002 Version 0.59
*finalized chroma keying/alpha test/blending interaction. all remotely sane combinations should be working now
Version 0.58 - non-public July 15
*completed ATi R200 single texturing codepath (added chroma keying and 'aitrgb')
*added gamma controls
*fixed VSync
Version 0.57 - non-public July 04
*added import of ATI_fragment_shader extension (ATi Radeon8500 series)
*added import of NV_register_combiner extension (NVIDIA Geforce series) - not working yet
*added combiner path for ATI fragment shaders (incomplete, same level as R100 support)
*improved memory management (small speed increase)
*fixed combiner input scanning (small speed increase + more correct)
Version 0.56
*fixed software clipping (Test Drive 4/Red Baron 3D)
*added ap88 texture format (Red Baron 3D)
*added ayiq texture format (just for kicks)
*some LFB fixes (Test Drive 4)
*improved ncc management (small speedup for ALL texture bindings)
Game compatibility (words from the author):
1)... fine
Unreal I
Quake2 3dfxGL
Robo Rumble 3D
Pandemonium 2 (improved) - pixel perfect on Radeon8500 and up
Rayman 2 (new entry and improved) - pixel perfect on Radeon 8500
2)... with minor glitches
Wing Commander Prophecy - the videos are messed up (pink)
Unreal Tournament - some depth precision problems in multipass, a tad slow
Subculture - issues with the water surface in the standard FPU codepath, strangely enough it's perfect with 3DNow ... map overlay is missing
MDK - fast enough now but some screen flashes and explosions are still messed up
UltraHLE - some games look weird, but try it
Red Baron 3D (improved) - ingame menu is jerky and shows font corruption, the game itself is fine now
3)... with major glitches
Joint Strike Fighter - entirely too slow to play, pink shadows around hud text
Test Drive 4 (improved) - overlay graphics/weather effects missing
Gex 3D - and I thought, I had fixed it for good ...
Ultima IX - bah !
4)... or rather not
Need for Speed 2 - interesting ...
Uprising - what a mess ... and painfully slow as well
Starsiege Tribes - don't try that at home
ATI Radeon only!!!
Updates:
Sep-26-2002 Version 0.59
*finalized chroma keying/alpha test/blending interaction. all remotely sane combinations should be working now
Version 0.58 - non-public July 15
*completed ATi R200 single texturing codepath (added chroma keying and 'aitrgb')
*added gamma controls
*fixed VSync
Version 0.57 - non-public July 04
*added import of ATI_fragment_shader extension (ATi Radeon8500 series)
*added import of NV_register_combiner extension (NVIDIA Geforce series) - not working yet
*added combiner path for ATI fragment shaders (incomplete, same level as R100 support)
*improved memory management (small speed increase)
*fixed combiner input scanning (small speed increase + more correct)
Version 0.56
*fixed software clipping (Test Drive 4/Red Baron 3D)
*added ap88 texture format (Red Baron 3D)
*added ayiq texture format (just for kicks)
*some LFB fixes (Test Drive 4)
*improved ncc management (small speedup for ALL texture bindings)