RealityMark is based on a version of CellFactor: Combat Training from Artificial Studios and Immersion Games. It utilizes a pre-scripted gameplay sequence much like a time demo to compare in-game performance of hardware and software PhysX. The scripted sequence is played once with the PhysX processor enabled and a second time with it disabled to determine the relative performance of each. It then returns the results in terms average Frames Per Second (FPS).
The gameplay sequence records a player interacting with elements such as tearing cloth and thousands of rigid bodies such as boxes, pipes and other containers. Future versions of RealityMark will add even more computationallyintensive physics elements.
System Requirements For RealityMark:
* AGEIA PhysX Accelerator with latest drivers (2.5.1 or later required)
* Microsoft Windows® XP 32-bit or 64-bit
* 1GB System RAM or higher
* At least 1 GB free hard disk space
* Intel® Pentium® 4 or Celeron Processor, 1.5GHz or higher OR AMD Athon XP 2400+ or higher
* DirectX 9.0 graphics adapter with 128MB RAM or higher
The gameplay sequence records a player interacting with elements such as tearing cloth and thousands of rigid bodies such as boxes, pipes and other containers. Future versions of RealityMark will add even more computationallyintensive physics elements.
System Requirements For RealityMark:
* AGEIA PhysX Accelerator with latest drivers (2.5.1 or later required)
* Microsoft Windows® XP 32-bit or 64-bit
* 1GB System RAM or higher
* At least 1 GB free hard disk space
* Intel® Pentium® 4 or Celeron Processor, 1.5GHz or higher OR AMD Athon XP 2400+ or higher
* DirectX 9.0 graphics adapter with 128MB RAM or higher