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It finally has happened, after a lot
of arguing and speculation 3dfx has finally released the specs on
their totally new Voodoo series based cards. After the announcement of
nVidia's GPU based GeForce, 3dfx must have gotten quite a bit worried.
nVidia was more innovative ever since the release of their 32Bit
TNT-2. 3dfx was 'de-crowned' the king had to throw in the towel ... We
are now only 8 months away from that moment and 3dfx has now
announced their own "GPU" (had to use the phrase
folks). Here are the specs of the Voodoo 4 4500, Voodoo5 5000,
5500 and 6000 which are based around 3dfx latest and newest VSA-100
Graphics processor.
I took the liberty to clear and sum up
the most important aspects of the PR that has leaked on 3dfx's server
on 15 November 1999 (moments before the official announcement).
VSA-100
- 3dfx announced today its's own
"GPU" called the VSA-100.
SLI capabilities and thus supports 32 chips per system !
- The VSA-100, composed of over 14
million transistors, is fabricated in an enhanced .25 micron fab.
- Additional support is provided for
both AGP 4x.
- The VSA-100 is designed for
optimal
support for all major APIs including DirectX®, OpenGL® and GLIDE®
Voodoo4 4500
- The Company also announced the
Voodoo4™ and Voodoo5™ board products based on the VSA-100
processor.
- Voodoo4 and Voodoo5 are expected
to ship in March, 2000.
- The Voodoo4 family of products
feature single-chip implementations
- The Voodoo4 4500 will be available
in both PCI and AGP versions.
- 32 MB of graphics memory
- 333 and 367 megatexels/megapixels
per second fill rates
- Expected to be priced at $179.99*.
Voodoo5 5000/5500
- Architecture including both
dual-chip and quad-chip configurations
- Voodoo5 5000 PCI will have dual
VSA-100 processors and 32 MB of total graphics memory.
- Multi-chip capabilities of the
VSA-100 allow for the first time, truefull-scene, hardware anti-aliasing
at real-time frame rates
- Voodoo5 products enable advanced
T-Buffer™ digital cinematic effects including motion blur,
programmable depth-of-field, soft shadows and soft reflections
- 667 and 733 megatexels/megapixels
per second fill rates
- Voodoo 5 5000 priced at $229.99*
Voodoo5 6000
- Quad VSA-100 processors and 128 MB
- One billion pixel per second fill
rate
- Renders eight fully featured
pixels per clock
- 1.33 and 1.47 gigatexels/gigapixels
per second
- Priced at $599.99*.
Voodoo4 and Voodoo5 products based on
the VSA-100 are scheduled to be in volume production in the first
quarter of 2000. Final board pricing and performance will depend
on memory prices and will be announced in the early part of 2000.
3dfx hits back hard ...
3dfx VSA-100 V4 and V5 Leaked press-release
3dfx Interactive® Inc. (NASDAQ: TDFX)
today announced the first implementation of its new Voodoo Scalable
Architecture technology. The initial advanced processor, the VSA-100™,
is a highly scalable design that supports the integration of one to
32 chips per system, using proprietary programmable scan-line
interleaving (SLI) techniques, to deliver ultimate fill rates and
high visual reality through breakthrough digital cinematic effects.
Additionally, the VSA-100 architecture substantially improves the
overall 3D rendering quality by incorporating advanced full-scene
anti-aliasing technology, available for the first time at real-time
frame rates and consumer prices.
The Company also announced the Voodoo4™ and Voodoo5™ board
products based on the VSA-100 processor. Voodoo4 and Voodoo5 are
expected to ship in March, 2000.
At the heart of the VSA-100 is a new advanced 3D engine which
enables extremely high fill rates. Sustaining high fill rate is
critical to deliver real-time frame rates at high resolution, with
significant depth complexity, digital effects and the highest visual
quality. For the consumer market, products based on the VSA-100
deliver from 333 megatexels/megapixels per second up to 1.47
gigatexels/gigapixels per second fill rates using 16-128 MB of video
memory and one to four processors per board. In the professional
market, Quantum3D will manufacturer systems that will utilize eight
to thirty-two VSA-100 processors and 128 MB to two gigabytes of
video memory to attain fill rates greater than three gigatexels/gigapixels
per second in their Aalchemy product line.
The VSA-100, composed of over 14 million transistors, is fabricated
in an enhanced .25 micron, 6-layer metal semiconductor process. The
architecture incorporates industry standard 3D features including
32-bit RGBA rendering, 24-bit depth-buffer (Z and W), 8-bit stencil
rendering, DXTC and FXT1 texture compression support, 32-bit
textures, 2048x2048 texture size support, and advanced texture and
color combine capabilities. Additional support is provided for both
AGP 4x and PCI, DVD hardware assist, and the world’s most powerful
128-bit 2D engine. All VSA-100-based products include support for
all major APIs including DirectX®, OpenGL® and GLIDE® providing
the highest possible software compatibility. The VSA-100 is designed
for optimal performance on current and future CPUs from Intel and
AMD.
The Voodoo4 family of products feature single-chip implementations
of the VSA-100 architecture and are targeted to deliver great
performance at mainstream prices. The Voodoo4 4500 will be
available in both PCI and AGP versions, and will feature a single
VSA-100 processor and 32 MB of graphics memory. The boards, which
render two fully featured pixels per clock, will deliver between 333
and 367 megatexels/megapixels per second fill rates and are expected
to be priced at $179.99*.
The Voodoo5 family of products feature multi-chip implementations of
the VSA-100 architecture including both dual-chip and
quad-chip configurations. The multi-chip capabilities of the VSA-100
allow for the first time, true full-scene, hardware anti-aliasing at
real-time frame rates. True full-scene anti-aliasing removes visual
artifacts, such as “jaggies” and triangle “popping,” to
create smooth images that create a substantially improved immersive
experience for the viewer. Additionally, Voodoo5 products enable
advanced T-Buffer™ digital cinematic effects including motion
blur, programmable depth-of-field, soft shadows and soft
reflections.
The Voodoo5 5000 PCI will have dual VSA-100 processors and 32 MB of
total graphics memory. The Voodoo5 5000 PCI board, rendering
four fully featured pixels per clock, will deliver between 667 and
733 megatexels/megapixels per second fill rates and is expected to
be priced at $229.99*.
The Voodoo5 5500 AGP will feature dual VSA-100 processors and
64 MB of total graphics memory. 64 MB of memory allows for higher
resolutions and pixel depths with full-scene anti-aliasing and
T-Buffer effects enabled, along with more memory available for
texture storage. The board, which renders four fully featured pixels
per clock, will deliver between 667 and 733 megatexels/megapixels
per second fill rate and is expected to be priced at $299.99*.
The flagship product of the VSA-100 architecture, the Voodoo5
6000 AGP, will feature quad VSA-100 processors and 128 MB of
graphics memory. It will be the first consumer graphics product to
break the one billion pixel per second fill rate barrier. The
Voodoo5 6000 AGP, which renders eight fully featured pixels per
clock, will deliver between 1.33 and 1.47 gigatexels/gigapixels per
second fill rate. It is expected to be priced at $599.99*.
Pricing and Availability
Voodoo4 and Voodoo5 products based on the VSA-100 are scheduled to
be in volume production in the first quarter of 2000. Final board
pricing and performance will depend on memory prices and will be
announced in the early part of 2000.
Voodoo 4 4500 specs
|
General
Features
|
Benefits
|
|
Fully integrated 128-bit 2D/3D
Video Accelerator
|
It's not just for gaming!
Voodoo4 4500AGP enables outstanding 2D and video applications
too.
|
|
32 MB of Graphics Memory
|
Enough memory to handle
high-resolution 32-bit gaming with large textures.
|
|
Fill
Rate of 333-367
Megapixels per second
|
Fill rate delivers frame rate.
Virtually all games are limited by fill rate at resolutions of
1024x768 and above so the higher your fill rate the faster your
game will perform.
|
|
FXT1™
and DirectX® Texture Compression
|
Dramatically reduces the size
of texture images with no loss in visual quality and enables
higher frame rates and better image quality. VSA-100 supports
all five DXTC compression modes. Texture compression is critical
for use of 2048x2048 and 32-bit textures.
|
|
8-bit Palletized Textures
|
The most widely used form of
texture compression; as with FXT1, palletized textures enable
higher frame rates and enhanced image quality. Graphics cards
that do not support palletized textures often experience severe
game compatibility problems.
|
|
4X AGP with Full Sideband
Support
|
The latest industry-wide
graphics bus standard.
|
|
32-bit Rendering
|
Supports the highest possible
image quality for the latest titles.
|
|
32-bit
Textures
|
Allows use of the highest
quality artwork seen in today's titles.
|
|
2k
x 2k Textures
|
Allows you to enjoy the full
impact of the most detailed artwork used by game developers;
larger textures=more complex, more stunning images.
|
|
24-bit Floating Point Depth
Buffer (Z or W)
|
Virtually eliminates "Z
aliasing," or having surfaces that should be visible being
occluded and surfaces that should be occluded being visible.
|
|
8-bit Stencil Buffer
|
Improves image quality and
realism by supporting a technique widely used by 3D content
developers to create complex shapes such as shadows.
|
|
350MHz RAMDAC
|
Allows users to run at insane
resolutions and incredible refresh rates, up to 2048x1536 at
85Hz!
|
|
The industry's most complete
API support: DirectX, OpenGL, and Glide
|
Assures the industry's highest
title compatibility.
|
|
DVD hardware assist: planar to
packed-pixel conversion
|
Assists DVD titles in running
at 30fps without dropped frames.
|
|
Windows 95, 98, NT4.0 and
Windows 2000 drivers
|
Allows you to run the Voodoo4
4500 AGP with standard operating systems.
|
Voodoo 5 5000 specs
|
General
Features
|
Benefits
|
|
32 MB of Graphics Memory
|
Enough memory to handle
high-resolution 32-bit gaming with large textures.
|
|
667-733 Megapixel Fill
Rate
|
Allows games to fly at faster
frame rates and higher resolutions.
|
|
Real-time Full-Scene HW Anti-Aliasing
|
Removes annoying jaggies and
flashing objects from the image to dramatically improve the
visual quality of any title, new or old.
|
|
T-Buffer™
Digital Cinematic Effect: Motion
blur
|
Can be used to smooth motion to
improve image quality or to exaggerate motion for special
effects.
|
|
T-Buffer™
Digital Cinematic Effect: Depth
of Field Blur
|
Enhances reality by rendering a
scene as if viewed through a real lens. Enables artistic depth
of field effects often used in cinema, such as blurring all but
the most important objects in a scene.
|
|
T-Buffer™
Digital Cinematic Effect: Soft
Reflections
|
Enables realistic reflections
from semi-gloss surfaces like polished wood or stone and
stainless steel.
|
|
FXT1™
and DirectX® Texture Compression
|
Dramatically reduces the size
of texture images with no loss in visual quality; higher frame
rates and better image quality.
|
|
8-bit Palletized Textures
|
Widely used form of texture
compression; as with FXT1, palletized textures enable higher
frame rates and enhanced image quality.
|
|
4X AGP with Full Sideband
Support
|
The latest industry-wide
graphics bus standard; enables higher performance in complex 3D
applications.
|
|
32-bit Rendering
|
Supports the highest possible
image quality for the latest titles.
|
|
32-bit
Textures
|
Similar to 32-bit rendering;
allows use of the highest quality artwork seen in today's
titles.
|
|
24-bit Floating Point Depth
Buffer (Z or W)
|
Virtually eliminates "Z
aliasing," which happens when surfaces that should be
visible but are occluded and visa-versa.
|
|
8-bit Stencil Buffer
|
Improves image quality and
realism by supporting a technique widely used by 3D content
developers to create complex shapes such as shadows.
|
|
Fully integrated 128-bit
2D/3D/Video Accelerator
|
It's not just for gaming!
Voodoo5 5500AGP enables outstanding 2D and video applications,
too.
|
|
2K
x 2K Textures
|
Allows you to enjoy the full
impact of the most detailed artwork used by game developers;
larger textures=more stunning images.
|
|
350MHz RAMDAC
|
Allows users to run at insane
resolutions and incredible refresh rate --2048x1536 at 85Hz for
example.
|
|
The industry's most complete
API support: DirectX, OpenGL, and Glide
|
Assures the industry's highest
title compatibility.
|
|
DVD hardware assist: planar to
packed-pixel conversion
|
Assists DVD titles in running
at 30fps without dropped frames.
|
|
Windows 95, 98, NT4.0 and
Windows 2000 drivers
|
Allows you to run the Voodoo5
6000 with standard operating systems.
|
Voodoo 5 5500 Specs
|
General
Features
|
Benefits
|
|
64 MB of Graphics Memory
|
Enough memory to handle
high-resolution gaming with large 32-bit textures and T-Buffer
effects enabled.
|
|
667-733 Megapixels Per Second Fill
Rate
|
Fill rate delivers frame rate.
Virtually all games are limited by fill rate at resolutions of
1024x768 and above so the higher your fill rate the faster your
game will perform. The Voodoo5 5500 delivers the industry's
highest fill rate, outside of the Voodoo5 6000, of course.
|
|
Real-time Full-Scene HW Anti-Aliasing
|
Removes annoying jaggies and
flashing objects from the image to dramatically improve the
visual quality of any title, new or old.
|
|
T-Buffer™
Digital Cinematic Effect: Motion
blur
|
Can be used to smooth motion to
improve image quality or to exaggerate motion for special
effects.
|
|
T-Buffer™
Digital Cinematic Effect: Depth
of Field Blur
|
Enhances reality by rendering a
scene as if viewed through a real lens. Enables artistic depth
of field effects often used in cinema, such as blurring all but
the most important objects in a scene.
|
|
T-Buffer™
Digital Cinematic Effect: Soft
Shadows
|
Adds soft edges to shadows to
give them a much more realistic appearance.
|
|
T-Buffer™
Digital Cinematic Effect: Soft
Reflections
|
Enables realistic reflections
from semi-gloss surfaces like polished wood or stone and
stainless steel.
|
|
FXT1™
and DirectX® Texture Compression
|
Dramatically reduces the size
of texture images with no loss in visual quality; higher frame
rates and better image quality. VSA-100 supports all five DXTC
compression modes. Texture compression is critical for use of
2048x2048, 32-bit textures.
|
|
8-bit Palletized Textures
|
The most widely used form of
texture compression; as with FXT1, palletized textures enable
higher frame rates and enhanced image quality. Graphics cards
that do not support palletized textures often experience severe
game compatibility problems.
|
|
32-bit Rendering
|
Supports the highest possible
image quality for the latest titles.
|
|
32-bit
Textures
|
Allows use of the highest
quality artwork seen in today's titles.
|
|
2k
x 2k Textures
|
Allows you to enjoy the full
impact of the most detailed artwork used by game developers;
larger textures enable more complex, more stunning images.
|
|
24-bit Floating Point Depth
Buffer (Z or W)
|
Virtually eliminates "Z
aliasing," or having surfaces that should be visible being
occluded and surfaces that should be occluded being visible.
|
|
8-bit Stencil Buffer
|
Improves image quality and
realism by supporting a technique widely used by 3D content
developers to create complex shapes such as shadows.
|
|
Fully integrated 128-bit
2D/3D/Video Accelerator
|
It's not just for gaming!
Voodoo5 5500AGP enables outstanding 2D and video applications,
too.
|
|
350MHz RAMDAC
|
Allows users to run at insane
resolutions and incredible refresh rate --2048x1536 at 85Hz for
example.
|
|
The industry's most complete
API support: DirectX, OpenGL, and Glide
|
Assures the industry's highest
title compatibility.
|
|
DVD hardware assist: planar to
packed-pixel conversion
|
Assists DVD titles in running
at 30fps without dropped frames.
|
|
Windows 95, 98, NT4.0 and
Windows 2000 drivers
|
Allows you to run the Voodoo5
5500 AGP with standard operating systems.
|
Voodoo 5 6000 specs
|
General
Features
|
Benefits
|
|
Fully integrated 128-bit
2D/3D/Video Accelerator
|
It's not just for gaming!
Voodoo5 6000 AGP enables outstanding 2D and video applications
too.
|
|
128 MB of Graphics Memory
|
No, we're not kidding. How
about having enough graphics memory to handle 1600x1200, 32 bits
per pixel, with full-scene hardware anti-aliasing enabled?
|
|
1.32 to 1.47 Gigapixels Per
Second Fill
Rate
|
Not kidding about this one,
either. The first gigapixel board delivers frame rates beyond
belief. Virtually all games are limited by fill rate at
resolutions of 1024x768 and above so the higher your fill rate
the faster your game will perform.
|
|
Real-time Full-Scene HW Anti-Aliasing
|
Removes annoying jaggies and
flashing objects from the image to dramatically improve the
visual quality of any title, new or old.
|
|
T-Buffer!"
Digital Cinematic Effect: Motion
blur
|
Can be used to smooth motion to
improve image quality or to exaggerate motion for special
effects.
|
|
T-Buffer!"
Digital Cinematic Effect: Depth
of Field Blur
|
Enhances reality by rendering a
scene as if viewed through a real lens. Enables artistic depth
of field effects often used in cinema, such as blurring all but
the most important objects in a scene.
|
|
T-Buffer!"
Digital Cinematic Effect: Soft
Shadows
|
Adds soft edges to shadows,
giving them a much more realistic appearance.
|
|
T-Buffer!"
Digital Cinematic Effect: Soft
Reflections
|
Enables realistic reflections
from semi-gloss surfaces like polished wood or stone and
stainless steel.
|
|
FXT1™
and DirectX® Texture Compression
|
Dramatically reduces the size
of texture images with no loss in visual quality; higher frame
rates and better image quality. VSA-100 supports all five DXTC
compression modes. Texture compression is critical for use of
2048x2048 and 32-bit textures.
|
|
8-bit Palletized Textures
|
The most widely used form of
texture compressio. As with FXT1, palletized textures enable
higher frame rates and enhanced image quality. Graphics cards
that do not support palletized textures often experience severe
game compatibility problems.
|
|
32-bit Rendering
|
Supports the highest possible
image quality for the latest titles.
|
|
32-bit
Textures
|
Allows use of the highest
quality artwork seen in today's titles.
|
|
2k
x 2k Textures
|
Allows you to enjoy the full
impact of the most detailed artwork used by game developers;
larger textures enable more complex, more stunning images.
|
|
24-bit Floating Point Depth
Buffer (Z or W)
|
Virtually eliminates "Z
aliasing," or having surfaces that should be visible being
occluded and surfaces that should be occluded being visible.
|
|
8-bit Stencil Buffer
|
Improves image quality and
realism by supporting a technique widely used by 3D content
developers to create complex shapes such as shadows.
|
|
4X AGP with Full Sideband
Support
|
The latest industry-wide
graphics bus standard.
|
|
350MHz RAMDAC
|
Allows users to run at insane
resolutions and incredible refresh rate --2048x1536 at 85Hz for
example.
|
|
The industry's most complete
API support: DirectX, OpenGL, and Glide
|
Assures the industry's highest
title compatibility.
|
|
DVD hardware assist: planar to
packed-pixel conversion
|
Assists DVD titles in running
at 30fps without dropped frames.
|
|
Windows 95, 98, NT4.0 and
Windows 2000 drivers
|
Allows you to run the Voodoo5
6000 AGP with all popular operating systems.
|
|