Guillemot MAXI Gamer Xentor32 TNT2 Ultra
Dutch : www.guillemot.nl
US : www.guillemot.com tnt2chip.gif (14843 bytes)

Thursday, August 19, 1999
Hilbert Hagedoorn

Hardware used
Pentium II  350Mhz 100Mhz Bus
128Mb PC 100 SDRam


Software used
Windows 98 build 4.10.x
DirectX 6.x

nVIDIA Detonator drivers 1.88

General
The Guillemot Maxi Gamer Xentor32 is based upon nVIDIA's Riva TNT2 Ultra chipset. And has 32 Megabyte 5.5 NS DRam onboard. Package is bundled with a driver CD and manual.

The Review
Guillemot is a company that we have all heard of. It has a very good reputation around the globe. We loved their 3Dfx/Voodoo based products. But do not forget Guillemot's Home Studio Pro 64 (a great professional sound solution) and their nifty game peripherals like the  Race Leader Force Feedback steering wheel. Today we will put their latest and grates TNT2 Ultra based card to the test. The card comes in a very cool box. (there is something special about that Centaur isn't it ? The one on your right).

Like most manufacturers Guillemot decided to produce two versions of their TNT2 based cards. What is the big difference between a TNT2 and the ULTRA version you might ask. Well, speed actually, nothing more and nothing less. Due to a faster chipset combined with faster (in this case 5.5 NS) SDRam.
Tact frequencies. The average TNT-2 card has 16 Mb and has a tact speed of 125 Mhz Core and 150 Mhz memory.
The Xentor32 has a standard configuration of 32Mb and tact frequency is locked at 183 Mhz for its memory and 175 Mhz for its core. For some reason the review sample that I have obtained had its core locked at 150 Mhz. Still this is a tidbit strange. While reading other reviews on the web I noticed that the core on their cards is at default 175 MHz.

Well, grab your favorite over clocker and push this baby up. We found it very stable with its memory locked at 199 MHz and a core running at 175 MHz.

The 32Mb hype. The advantage of using 32 Mb over 16 is the ability of playing games optimal in 32Bit. Does the extra 16 Mb help ? Well, when running in 32Bit colors and using 24-bit + 8-bit stencil buffer, of course it does.

With a 183 Mhz clocked, 32MB SDRAM and 300Mhz RAMDAC equipped Xentor32 TNT2 you can get about 300 Mega freaking pixel per second filtrate, 9M million triangles/sec peak, massive 2.9GB/sec frame buffer bandwidth, and with excellent 3D Game features like 32 bit rendering, 32 bit Z-buffer, 8 bit stencil buffer, an isotropic filtering, bump mapping, it includes a Xing's DVD player software.

With AGP 2x/4x interface, full sideband support, AGP texturing, the Xentor32 can have a wide range of applications from the hottest 3D games to full screen, real time, 30fps DVD playback.Gigabyte - GA-630 review

The TNT2 is manufactured with a 0.25 micron manufacturering process.

Compared to TNT (1) the TNT2 is of course a hell-of-a-lot faster, Another great new feature on the TNT2 based cards is the ability to do hardware motion compensation. This feature will reduce CPU utilization big time while playing MPG/DVD (MPEG-2) multimedia files. Other major advantages are full 32Bit 3D gaming support and of course a texture mapping size of 2048x2048.

Furthermore a very detailed, efficient and well written manual was included to get even the lame a TNT2 card installed with ease. The European manual comes in several languages, Spanish, Italian, Dutch (yeah) and of course English. The manual leads (for Win 95 users) from the USB supplement towards the complete and very easy to install video card.

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Copyright 1999 - All rights reserved Hilbert Hagedoorn

Technical Specifications

Riva TNT

3D/2D Acceleration

Second-generation Twin texel 32-bit graphics pipeline

100% hardware triangle setup

Optimized for Direct3D acceleration with full support for DirectX6.0

32-bit ARGB rendering with destination alpha

24-bit Z-buffer, 8-big stencil buffer

Anisotropic filtering (better than Tri-linear MIP-mapping)

Per pixel perspective correct texture mapping including Fog, Light, and MIP-mapping

High performance 128-bit 2D/GUI/DirectDraw acceleration

300M Pixels/Sec. Fill Rate


Video Acceleration

Hardware YUV 4:2:2 and 4:2:0 color space conversion support

Multi-tap X and Y filtering

Support planar YUV12 (4:2:0) to/from packed (4:2:2) conversion for software MPEG acceleration

DVD sub-picture alpha blended compositing

Video acceleration for DirectShow, MPEG-2 and MPEG-1


AGP 2X Sideband Support

AGP 2X/1X mode with full sideband/Execute mode support

 

 

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