Hercules - 3D Prophet II MX
Manufacturer -
Guillemot
Monday, July 31, 2000 - Hilbert Hagedoorn

Hardware used
Pentium III Coppermine 500E @ 667 MHz, i820 133Mhz FSB 196 MB
PC-133 SDRAM

Software used
Windows 98 SE

DirectX 7a
Detonator Drivers 5.22 

 

Today we will be taking a closer look at the 3D Prophet II MX, yet another GeForce2 review you might say. Well, yes and no actually ... Yes, it is a geforce2 card, no it's not the usual GeForce2 GTS that we all know, heard and probably some of you dream of. NVIDIA (well known for their innovative marketing skills) must have had the idea that the superb GeFore2 GTS is out of range for a lot of customers due to it's high (350-400 dollar) price. In fact, only customers with a huge wallet can purchase this card. What to do .. NVIDIA might have though. Why not 'castrate' the Geforce2 GTS and make a cheaper GPU (Graphics Processing Unit). So the idea was born and rumors started to float on the Internet and everyone noticed codename NV11 in the newest Detonator Drivers. NV11 was indeed the comparative GeForce2 MX.

What does the GeForce2 MX do that it's big brother (GF 2 GTS) does not have ? Well, I can give you a short answer here, the speed of it's predecessor.  Furthermore this card has all the cool options of the GeForce 256, GeForce2 GTS and even some more new options like TwinView and Digital Vibrance Control (DVC).

The Specs

  • 256bit graphics core
  • 0.18 micron technology
  • 175MHz graphics core working frequency
  • 2 rendering pipelines, with 2 texturing blocks each
  • 128bit (SDR) memory bus and 64bit (DDR) memory bus supporting 166-300MHz correspondingly
  • The supported memory types include: DDR SGRAM and a standard SDR SDRAM/SGRAM
  • 8-64MB local graphics memory
  • 2.7GB/sec memory bus bandwidth
  • Pixel fillrate: 350Mpixels per second
  • Texel fillrate: 700Mtexels per second
  • 350MHz integrated RAMDAC
  • Max display resolution - 2048x1536 at 75Hz
  • Integrated Dual-Link TMDS transmitters, which allow connecting two digital displays independently
  • External bus interface: full AGP 4x/2x (including Fast Writes).
  • Built-in High-Definition Video Processor (HDVP), which allows turning PCs into full-quality DVD players and HDTV receivers/players
  • Digital Vibrance Control, which makes all images including 2D, 3D, and video more colorful and vibrant, even on digital flat panels

3D Graphics

    Second generation integrated Transformation and Lighting engines
  • HW T&L capacity (peak): 20 million triangles per second
  • 8 source hardware lighting for the whole scene
  • Full OpenGL and DX7 support - Transform and Lighting, Cube environment mapping, projective textures and texture compression
  • NSR (NVIDIA Shading Rasterizer) engine
  • Supports Full-Scene Hardware Anti-Aliasing (HW FSAA)
  • Full support of DXTC and S3TC via DX and OpenGL correspondingly
  • Rendering in 32bit color mode
  • 8-bit stencil buffer
  • 16/24bit Z-buffer

Coming up: the videocard review continued

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Copyright 1999 - All rights reserved Hilbert Hagedoorn



 

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