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Benchmarks
At this part of the review you must be a bit bored by all the technical
info right ? Okay, then it is time to do some numbers. I have
benchmarked the GeForce with several programs like X-Bootmark, King pin,
Final Reality and 3D mark MAX on an common used (PII 392 MHz/128MB)
system.
First up is a little global comparisation with three benchmarks between
Asus GeForce V6600, Voodoo 3, Matrox G400 and TNT-2(a) cards from the same generation.

| |
V3
3000 |
GA-660
TNT2 |
GA-660+ |
GA-MG400 |
ASUS
V6600 SDR |
3D
Prophet SDR |
| FINAL
REALITY |
46.9 |
47 |
47.5 |
47.7 |
48.9 |
48.8 |
| X
BOOTMARK |
16.9 |
15.8 |
18.5 |
18.3 |
18.2 |
22 |
| 3D
MARK 99 MAX PRO |
34.27 |
34.8 |
35.11 |
35.7 |
35.8 |
36.2 |
| King
pin 1024x768 |
38.1 |
35 |
40.6 |
30.4 |
42.6 |
43.8 |
As the results clearly show the GeForce
rocks them all except in the outdated Final reality benchmark. Okay .. what am I rambling about.
Take a look at the score in Kingpin. The GeForce definably rocks here, compared to a V3-3000 that's
almost a 14% increase in FPS. Also the D3D benchmark 'X' shows
incredible results, to clarify things, the digits in the benchmarks have
been narrowed down to 2 digits, so the 'X' Benchmark score is actually
22x10=220 Frames Per Second, an absolute new record.
And now the funny part, these
benchmarks do not support hardware T&L. If these games would
support it then the results would blast the other cards away.
King Pin
The next benchmark is a timedemo benchmark made with kingpin.
(Poison.dm2) to see how the GeForce would handle framerate in several
resolutions.

| Kingpin |
800x600 |
1024x768 |
1280x1024 |
1600x1200 |
| 120/166
16 Bit |
46.2 |
43.8 |
41.1 |
34.2 |
| 120/166
32 Bit |
40 |
36 |
29.1 |
19.7 |
Once
again the results are smashing. Playing King pin in 1600x1200x16Bit was
excellent with almost ~35 frames/sec.
I loved the detail in that resolution. Clearly the bottleneck starts to
show up between 1024x768x32Bit and 1600x1200x32Bit. It was hard for me
to determine whether the CPU (392Mhz) was problem or whether it could be
memory bandwidth. Coming up soon we will review a GeForce card based
up-on DDR memory. Results in high-res 32Bit rendering should go up
significant by then. However, results like that are only for the freaks
I guess.
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