Review Voodoo3 - 3000

Voodoo3 - 3000
Manufacturer: STB/3dfx
Thursday, August 19, 1999 - Hilbert Hagedoorn

Hardware used
Pentium II 350Mhz 100 Mhz Bus
128Mb PC 100 SDRam 3dfxnewlogo.gif (1701 bytes)

Software used
Windows 98 build 4.10.2131
DirectX 6.x
Latest 3dfx reference drivers

General
16 MB High resolution 2D/3D accelerator, AGP 2.x, TV-Out,

The Review

As you all probably know not to long ago 3dfx decided to merger with STB. The first newborn child of this merger resulted into the Voodoo 3 series cards based upon .25 micron manufacturing (0.35-micron process for the Voodoo2 and the Voodoo Banshee) . The Voodoo 3 series is pretty much the same compared to 3dfx's Banshee, except ... its faster !

  • There has been a lot written about Voodoo3 versus TNT-2. Voodoo3 does only 16Bit 3D rendering while TNT-2 does 32Bit.
  • Voodoo3 has limited texture size of 256x256, while TNT-2 can do 2048x2048
  • Voodoo3 has no AGP rendering capabilities while TNT-2 allready is prepared for AGP 4.x rendering
    voodoo3-3000agpround.gif (8688 bytes)

Since there have been a lot of 'standard' Voodoo 3 reviews allready we will aim this review mostly as a comparisation towards TNT-2, Banshee and Voodoo 3.

We'll do a heap load of benchmarks to assure that you'll get the top notch information that you need to decide wich card to buy.

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Copyright 1999 - All rights reserved Hilbert Hagedoorn

V3-3000.gif (14451 bytes)

Technical Specifications

Voodoo3 3000:

16MB of SDRAM
7 million triangles/second
333MegaTexel/second fill rate 
166MHz Core Clock Speed
166MHz Memory Clock
350MHZ RAMDAC

Voodoo3 2000:
16MB of SDRAM
6 million triangles/second
286MegaTexel/second fill rate 
143MHz Core Clock Speed
143MHz Memory Clock
300MHZ RAMDAC

3D Features:
100 billion operations per second.
Supports resolutions up to 2048x1536.
Supports DirectX, Glide and OpenGL 
Alpha-Blending.
Single Pass, Single Cycle Bump Mapping.
Single Pass, Single Cycle Trilinear MIP-Mapping.
Patented Multi-Texturing Programmable Fog Tables.
Sub-Pixel and Sub-Texel Correction.
Sub-pixel and sub-texel correction 
to 0.4x0.4 resolution.
Per-pixel atmospheric fog with programmable 
fog zones.
Floating point Z buffer (W buffer).
True per-pixel, LOD MIP mapping with biasing and clamping.
Highly accurate LOC calculations.
Support for 14 texture map formats. 
8-bit palletized textures with full bilinear filtering.
Texture compression through narrow-channel YAB format.
Support for multi-triangle strips and fans.
Gouraud Shading.

 

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