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 Quad SLI Review With Dual 9800 GX2

 By: Hilbert Hagedoorn | Edited by Veronica | Published: March 28, 2008  

   

 

Gaming: Crysis - Single Player v1.2

With mankind facing an alien cataclysm, your elite Delta force and North Korean forces combine, united by common humanity in a battle to save Earth. Graphically stunning, tactically challenging and always intensely immersive, Crysis sets player choice at the heart of its gameplay, with customizable tactical weaponry and adaptable armor allowing instant response to changing conditions. Crysis doesn't feel all that different from its predecessor, Far Cry. Both are set on an island. Both involve a latent alien menace. Both bid you move more or less linearly through shaggy jungle areas, where the fact that you're progressing in a single direction is camouflaged by your ability to approach obstacles in your path any way you like. Think the "every time you play a situation yields radically different behaviors and results" approach in games like Rainbow Six Vegas or Gears of War except on more of a geographic scale.

Oh yeah, you probably want to hear about how it performs, right?

Now we had some problems with some of the gaming titles to scale properly. Crysis was one of them. In fact we had so much problem that my last resort was to patch towards the new 1.2 update to see if that helped.

Now for the single GX2, performance actually went down and only on the lower resolutions we noticed a bit of performance scaling with Quad SLI enabled. Overall our results were disappointing. Yet I tend to lean to an isolated problem here with our test-system or benchmark as other colleagues have seen way better performance scaling.

Image Quality setting medium:

  • 0x Anti Aliasing
  • 16x anisotropic filtering

GeForce 9600GT shootout

Frontlines: Fuel of War

This is a game that's got a couple of big ambitions. The first is to provide a large-scale multiplayer experience along the lines of Battlefield: Modern Combat. That means in addition to running around on foot, you can jump in and control a variety of vehicles on the battlefield. However, it also wants to add what Battlefield sorely lacks, which is a compelling single-player experience. Perhaps the most impressive level is a completely war-torn cityscape that has gutted skyscrapers everywhere. Even more startling is that you can actually get into some of these towering husks, which gives you an incredibly high perch. While that might seem a bit unfair, keep in mind that there are many ways for other players to get at you, such as the remote-controlled air drones that can fly up and shred you with guns or rockets.

Frontlines: Fuel of War is a new title we just added, it was again a title that just would not scale very well. The game is hitting some sort of bottleneck as you can see. Strangely enough that bottleneck is not the CPU, as increasing the processor frequency doesn't do anything at all. Therefore I expect the GPU to scale very well performance wise. Only after 1920x1200 we noticed a bit of a performance increase.

This is likely driver work in progress.





 

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