NVIDIA 3-way SLI review 3x XFX 8800 Ultra
By:
Hilbert Hagedoorn |
Edited by John A. Johnsen | Published: December 14, 2007
Gaming: War Front - Turning Point
For those who just cannot get enough of the Second World War, War Front: Turning Point offers enough spin on the traditional model to offer a very satisfying experience. Graphically, the game is great, and is configured to run on a myriad of systems with different specs. Higher-end PCs will be treated to a nice amount of eye candy, including detailed vehicles, great environments and excellent special and explosion effects.
Image Quality setting:
4x Anti Aliasing
16x anisotropic filtering
A game that has not been tweaked to death at driver level as it is very uncommon to benchmark; which is really why we include it. We enabled all possible in-game eye-candy and with 4xAA and 16xAF at 2560x1600; we can still play at ~57 FPS.
War Front was pretty much the biggest disappointment. We tried some other 3-way SLI driver settings yet to no avail. A very small performance increase was measured. Hey, we can't win them all, right?
Gaming: Tom Clancy's Ghost Recon: Advanced Warfighter 2
Don't mistake the PC version for being a port of the Xbox 360 game. The PC version has larger and different levels than those featured on the Xbox 360, as well as a different graphics engine and style of gameplay. The game itself looks great and the intricate physics modeling seen in the single-player version is still active in the multiplayer version. In fact, it's so detailed that if you have the Ageia physics card, you'll see sparks bouncing off objects in the environment. There are all sorts of other interactions you'll encounter in multiplayer. For instance, aluminum cans litter the street and stepping on them not only kicks them around, but also creates a loud sound that may betray your presence to the enemy.
Image Quality setting:
Edge Smoothing Anti Aliasing
16x anisotropic filtering
Dynamic shadows HIGH
And here are the results done with the newer GRAW2. Pretty similar performance as War Front actually. I did expect more out of the game with 3-way SLI. Yet the fact that it's using a software AA approach doesn't help the 3-way SLI solution to be honest.
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