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 eVGA GeForce 7900 GTX 512MB Superclocked

 By: Hilbert Hagedoorn | Edited by  | Published: March 9, 2006  

   

Hardware and Software Used

Here we begin with the benchmark portion of this article, but first let me show you our test system plus the software we used.

Mainboard

Gigabyte GA-K8NXP-SLI motherboard, nForce4 SLI, Socket 939

Processor

AMD Athlon 64 FX-57+, Socket 939

Graphics Cards

GeForce 7800 GT (PCX) 256 MB
GeForce 7800 GTX (PCX) 256 MB
GeForce 7800 GTX (PCX) 512 MB
Radeon x1800 XL
Radeon X1800 XT
Radeon X1900 XT
Radeon
X1900 XTX 

Memory

2048 MB (2x1024MB) DDR1 - PC-3200 2-3-3-6

Software

Windows XP Professional SP2
NVIDIA nForce4 Platform Driver 6.39
DirectX 9.0c End User Runtime
ForceWare 83.91 WHQL
Catalyst 6.2
RivaTuner 2.0 (tweak utility)

Serious Sam 2 (Guru3D custom timedemo)
Far Cry
 (Guru3D custom timedemo)
Splinter Cell (Guru3D custom timedemo)
Splinter Cell 3 (Guru3D custom timedemo)
Half-Life 2
 (Guru3D custom timedemo)
3DMark03
3DMark05
3Dmark06
AquaMark 3
Doom 3
Quake 4 (Guru3D custom timedemo)
F.e.a.r
Halo: Combat Evolved
X3: Reunion

Now what you need to observe in the coming pages is designed around a simple principle - the numbers versus the screen resolution, the higher the better for both. 

The numbers represent what we call FPS, this means Frames per second. A game's frames per second is a measured average of a series of tests. That test often is a timedemo, a recorded part of the game which is a 1:1 representation of the actual game(play). After forcing the same image quality settings this timedemo is then used for all graphics cards so that the actual measuring is as objective as can be for all graphics cards. If a card can only manage <30 FPS then the game is barely playable. With 30 FPS up-to roughly 40 FPS you'll be very able to play the game with perhaps a tiny stutter at certain graphically intensive parts.

When a graphics card is doing 60 FPS on average or higher then you can rest assured that the game will likely play extremely smoothly at every point in the game.

You are always aiming for the highest possible FPS, versus the highest resolution, versus the highest image quality.

Frames per second Gameplay
 <30 FPS very limited gameplay
30-40 FPS average yet playable
40-60  FPS good gameplay
>60 FPS best possible gameplay

Copyright 2006 - Guru3D.com
The card is quite a feast for the eyes to be honest





 

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Copyright (c) 1997-2008 Hilbert Hagedoorn, All Rights Reserved. Webdesign by Mohsin Ali - Legal disclaimer/notice
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