CPU scaling in games with dual & quad core processors
By:
Hilbert Hagedoorn |
Edited by John A. Johnsen | Published: May 15, 2008
Tom Clancy's Ghost Recon: Advanced Warfighter 2
Don't mistake the PC version for being a port of the Xbox 360 game. The PC version has larger and different levels than those featured on the Xbox 360, as well as a different graphics engine and style of gameplay.
The game itself looks great and the intricate physics modeling seen in the single-player version is still active in the multiplayer version.
There are all sorts of other interactions you'll encounter in multiplayer. For instance, aluminum cans litter the street and stepping on them not only kicks them around, but also creates a loud sound that may betray your presence to the enemy.
And here are the results done with the newer GRAW2. Image Quality settings:
Edge Smoothing Anti Aliasing
16x anisotropic filtering
Dynamic shadows HIGH
I love GRAW2, seriously ... I love the game. The Phenoms X3 & X4 processors score roughly 90 FPS here, the mid-range Core 2 duo & quads hover at 95 FPS, and then again the 45nm Penryn based Q9450 and QX9770 show a really good performance increase in the high end of the scope.
1280x1024 shows very similar behavior, here the CPU still is responsible for a big part of the performance.
And at 1600x1200 we again see the GPU become a more limiting factor, look at that !
So anything above 1600x1200 will show similar results.
Heck even a 60 USD Athlon X2 4850E processor offer as much bang for the bucks as expensive processors. It's weird to see, but the reality none-the-less.
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