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 Core 2 Extreme QX9770 Quad-Core review

 By: Hilbert Hagedoorn | Edited by Dave | Published: December 19, 2007  

   

 

Tom Clancy's Ghost Recon: Advanced Warfighter (GRAW)

In Tom Clancy's Ghost Recon 3, players will embody Captain Scott Mitchell as he commands the Ghosts and Special Forces allies equipped with the IWS in the quest to save the president of the United States, recover stolen nuclear codes and eliminate a vicious band of renegade soldiers hell-bent on unleashing catastrophe. The game unfolds entirely in Mexico City, where numerous, thoroughly researched and detailed environments will deliver complete immersion into the future of urban warfare.

Don't mistake the PC version for being a port of the Xbox 360 game. The PC version has larger and different levels than those featured on the Xbox 360, as well as a different graphics engine and style of gameplay. The game itself looks great, and the intricate physics modeling seen in the single-player version is still active in the multiplayer version. In fact, it's so detailed that if you have the upcoming Aegia physics card, you'll see sparks bouncing off objects in the environment. Even if you don't have a physics card, though, there are all sorts of other interactions you'll encounter in multiplayer. For instance, aluminum cans litter the street, and stepping on them not only kicks them around, but also creates a loud sound, which may betray your presence to the enemy.


You need to have a graphics monster as a graphics card because this baby can be hard on current graphics cards, even high-end ones. So we are playing the level Coup d' Etat (Checkpoint 2) here (fantastic level). Configuration wise we enable (as always) all eye-candy. We have 16xAF enabled, and furthermore all settings set to high.

All processors seem to give roughly the same performance except where there's no GPU limitation at 10x7.


Crysis - Single Player Demo

Let's spice it up a little. With mankind facing an alien cataclysm, your elite Delta force and North Korean forces combine, united by common humanity in a battle to save Earth. Graphically stunning, tactically challenging and always intensely immersive, Crysis sets player choice at the heart of its gameplay, with customizable tactical weaponry and adaptable armor allowing instant response to changing conditions. Judging from the downloadable demo, Crysis doesn't feel all that different from its predecessor, Far Cry. Both are set on an island. Both involve a latent (here in the demo, only briefly glimpsed) alien menace. Both bid you move more or less linearly through shaggy jungle areas, where the fact that you're progressing in a single direction is camouflaged by your ability to approach obstacles in your path any way you like. Think the "every time you play a situation yields radically different behaviors and results" approach in games like Rainbow Six Vegas or Gears of War except on more of a geographic scale.

Crysis is one of the first games out there which is multi-threaded and thus takes advantage of multiple cores inside a CPU. Above you can see the behavior mid-game. It's still a beginning though as the chart definitely shows that Crysis is more lenient towards processors with two cores or more.

Have a peek:

Above you can observe the internal CPU benchmark that Crysis offers. We selected 1024x768x32 with low image quality settings so we make sure we are not bottlenecking the graphics processor.

So we can clearly see how powerful the QX9770 really is compared to a dual core E6600. We are looking purely at the effect of the processor rather than graphics, thus you need to focus at option 1024x768. In the long run it'll have an effect on overall game performance as well of course.

Crysis however is more dual-core optimized rather than quad core, a real shame.

Once we go in-game and measure the performance we see the graphics card becoming bottleneck. Only at 10x7 you can notice a difference. Whether that's worth a 900 USD difference... I highly doubt it.





 

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